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playing a priest of Skaen: any differences?
Is there any way to avoid fighting the guards?
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playing a priest of Skaen: any differences?
I haven't, but I doubt that there would be any alternative paths in the beta. I was very disappointed with the Skaen dungeon by the way. It's difficult to enjoy the mechanistic process of clearing the dungeon of "cloned" temple guards who don't even try to talk to you before attacking.
- The General Suggestions Thread
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Definitive ending?
Is there any definitive ending in the game?
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Using Mechanics skill
The solution to my problem was to pass the Old Dungeons Key to the main character. The key magically appeared in the quest items and I was able to enter the central hall through the door by the chasm.
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Using Mechanics skill
This means that I am facing a bug. My rogue has Mechanics 7, which is enough to open the doors leading to the central part of Dyrford Ruins (according to the forums). Moreover, she has a set of lockpicks and the Old Dungeon Key. Nevertheless, when I click the closed door, _nothing_ happens. No popup messages, no entries in the dialogue/combat logs...
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Using Mechanics skill
How do I use the Mechanics skill when I want to open a chest/door? Unlike BG, there is no dedicated button for thievery. Is it applied automatically?
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Rescuing the lord's daughter
I'm stuck too. I've got the grappling hook, but there is no option to use it to pass the chasm. I also have the old dungeon key and a couple of lockpicks. However, I am unable to open the door that leads to the opposite side of the chasm either. How can I pick the locks in the first place? Thanks in advance.
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What is Pillars of Eternity's approach towards skill checks that the player CAN'T pass yet?
As for the lockpicks, I'd prefer them to be non-breakable.
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Dyrford Ruins: Two Bugs, One Save
I have the same problem. I've got two grappling hooks, but I cannot cross the chasm - the cut scene has only two options, inspect and leave. Any suggestions? Maybe I can use the command line to get to the other side?
- No experience from combat
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Character Creation Aesthetics and STUFF
I agree. Moreover, on the character creation screen the 3d models are especially ugly. Why not show them smaller (same size as in the game)? Also - my subjective opinion - I don't like some hairstyles (on both portraits and models). They don't fit my perception of how a wandering adventurer should look in a quasi-medieval fantasy world. I am talking about "punkish" haircuts or "fancy" hair styling (which looks like the character has just been to a barber shop).
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First impressions thread!
I am a big admirer of classical Infinity-based CRPGs, and I would like to thank the Obsidian team for the efforts they put in Project Eternity. The overall impression of the beta after playing it for 30 minutes is quite positive. However, I would like to point out certain things that could be improved (in my opinion): GRAPHICS AND UI Colours (especially grass and trees) are too bright. If they were dimmer, the scenes would look nicer. Battles. They are very cluttered, it's difficult to understand what is going on. In infinity based-games, they looked better to me. Pop-ups that show up in battles when holding TAB are too heavy-weight. I think it would be better to show just character names and their health status in the pop-ups. It's better to avoid zooming in 3d-models too much (like in the character generation screen for instance). GAMEPLAY Please, please and one more time please - when hit points go down to zero, the characters must DIE! Regardless of difficulty level. Becoming unconscious and magically getting up after the battles is so "consolish"... I am sure many hardcore players do not like the idea of hit-points regeneration when you walk. Only healing spells, potions and rest should restore them. OTHER I understand that we live in an age of ubiquitous political correctness, but come on - selecting female gender by default is too much.... to be continued.
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First impressions
I am a big admirer of classical Infinity-based CRPGs, and I would like to thank the Obsidian team for the efforts they put in Project Eternity. The overall impression of the beta after playing it for 30 minutes is quite positive. However, I would like to point out certain things that could be improved (in my opinion): GRAPHICS AND UI Colours (especially grass and trees) are too bright. If they were dimmer, the scenes would look nicer. Battles. They are very cluttered, it's difficult to understand what is going on. In infinity based-games, they looked better to me. Pop-ups that show up in battles when holding TAB are too heavy-weight. I think it would be better to show just character names and their health status in the pop-ups. It's better to avoid zooming in 3d-models too much (like in the character generation screen for instance). GAMEPLAY Please, please and one more time please - when hit points go down to zero, the characters must DIE! Regardless of difficulty level. Becoming unconscious and magically getting up after the battles is so "consolish"... I am sure many hardcore players do not like the idea of hit-points regeneration when you walk. Only healing spells, potions and rest should restore them. OTHER I understand that we live in an age of ubiquitous political correctness, but come on - selecting female gender by default is too much.... to be continued.
Ell
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