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Everything posted by Valmy
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Something changed in Bioware when they made Mass Effect 2 and ever since. I cannot quite put my finger on it but their plots just seemed more contrived and always going for the melodrama. Their characters seem more cheesy. Everything seems pushed towards the mass market like a big budget film or a pop song. Things have a more cinematic feel with big dramatic explosions and big damn heroes and so forth. That is fine and dandy for people who like that sort of thing. I even like it in small doses, I really enjoyed Mass Effect 2, but they definitely have communicated to me that they are not interested anymore in making serious RPGs. They want the mass market with all that that means. That is fair but it means Bioware is no longer making games for folks like me in mind. So I have not bought their games since. The fact that they are published by EA, a publisher who gives off this creepy vibe that they loathe and distrust their customers, doesn't help things. Even in my limited dealings with them for ME 2 and DA:O I found it very unnerving.
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If I find it for that little I would pick it up. It is not on Steam or Gog though which is annoying. And Claudia Black is in DA3.
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Mass Effect 2 was a contrived narrative disaster of a game. But yes I really liked it as well. I had a blast playing it...but then decided not to buy any more Mass Effect games. From what I have heard that turned out to be a good plan. Anyway: - Blue lesbian sex : Liara - DAT ASS : Miranda Lawson my dream bondgirl - Carth v. who knows how many : Kaidan and Jacob. I guess the hot guy is always the Carth? - That reptilian guy who is in middle of calibrations : Oh I know this! Um....Garrus! - Tattooed mentally 15 years old woman : Ah hell...erm...Subject Zero...um...yeah forgot her name...oh wait it was a man's name...Jack! There we go. - Some assassin guy with tuberculosis : Thane - The scientist guy who was awesome : Mordin. The very model of a Scientist Salarian. - The cripple guy who's voice actor is in Family Guy : Joker - Another blue lesbian sex who doesn't put out : Samara - The ship AI : EDI - Couple DLC characters : The Aussie badass guy...er....um....Zaeed I think or something like that The Japanese thief lady Kasumi Oh and Grunt the ersatz Wrex. Morinth or psychopathic blue lesbian sex. I think that's it.
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Damn forgot about Logain, I even had him kill the drago...er....demon. If you listed the rest from memory that is impressive indeed.
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Alistair Zevran Morrigan Leliana Dog Wynne Erm....Qunari guy Drunk Dwarf guy Shale That's all of them right?
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It sounds like Keyrock just wants to kill Dragon Age's writing staff in general.
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I am not really into it for the nostalgia. The IE games were a great RPG experience. Most modern RPGs have had less RPG stuff. Smaller parties, fewer spells, fewer enemies, fewer things to do, etc... So I like games with more stuff. I think that is what this is about. The newer games since the IE games have been regressive in a lot of ways. Time to turn that around. I know that some people do have the nostalgia thing going and that is alright but to me this is about the failure of the IE games' successors in genre than just a desire for a return to the good old days.
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I guess my thinking is there will be a wide variety of enemies, like a classic RPG. They have some stock monsters that are being done in interesting ways here and to me that bodes well. Now if they do NOT have a wide variety of interesting enemies with interesting abilities I will be pretty annoyed no matter how innovative they may or may not be. Man in so many RPGs today no only are the enemies sort of samey but they often literally ARE the same thing over and over again. Like the Darkspawn in DA:O.
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It sure sounds like you do. If somebody sees Obsidian's actions differently than their most outspoken critics you think they are wrong to speak out. I fundamentally agree with you that Obsidian better have a good explanation on backing out of their promise here.
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The hype for this game is a little absurd with articles claiming Bioware is doing all these new innovative things which have not only been done before but by Bioware's own games. "This game will focus on you and building your team around you" - yes all your games have that focus. "This game will actually respond to your choices' - um yes you say that for all your games. The implication I guess is they have failed to do this in the past, and now they are going to succeed. I guess that is fair some extent. "This game has a totally new and refreshing take on party interaction and romance" - by dumping the influence and gift system and instead by having people react to events and conversations...so basically like all their games before. "You can actually conquer territory" - Yes games have been doing that forever. It is funny, and a little annoying, how they can keep selling the same stuff as innovative and new when it is largely the same stuff they have always done. Talk about pushing my cynicism buttons. On the other hand some of it sounds reasonable promising, like they are returning to their roots a bit and rejecting a lot of their unsuccessful innovations and I guess it is better to make it sound like progress than regression if that is the case. The main innovation they did with DA:O that was great was the origin stories, but for all the hype and praise that feature had it is interesting they have never returned to it. Was it a failure in their book?
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The Official Romance Thread
Valmy replied to Blarghagh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No. It only shows how relevant romance is for Bioware fans. Love and sex sells man. People will always eat it up and it will always be powerful. That power is disruptive to a fanbase as you have observed and it really is my only issue with the romances in games. In games some of them I like, some of them I don't, but they are optional cheese and fun. I know some people think the writing is cheesy...but in "romances" IRL people DO say cheesy things. When there is sexual tension in the air and each person is trying to express their attraction rarely does it come out with the eloquence of Shakespearean sonnets. However it does feel a bit contrived to have those kinds of romances during times of such high stress....so there's that. -
The Official Romance Thread
Valmy replied to Blarghagh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I still wish you would be more open minded about it and not just assume a priori that the party interaction will be a failure and hope that this error will be fixed in PoE 2. -
Um ok if somebody has a problem with something somebody said they have a right to say something. Even regardless of whether there is some compelling need to defend poor voiceless game developers. I mean what they say may be full retard but simply having an opinion on something somebody said about Obsidian isn't necessarily that.
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The Official Romance Thread
Valmy replied to Blarghagh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I suspect because those themes might be way too complex for optional side content. Particularly a time travel plot. -
The Official Romance Thread
Valmy replied to Blarghagh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I enjoy romances but I think you can still have deep and amazing connections with the NPCs without it. Now Obsidian has to prove me right. No pressure. -
Actually post on Dragon Age? What madness is this? Strange I do not recall ever being referred to as 'Cousland' ever in DA:O or anything other than 'The Grey Warden' so I think you are right. Probably just 'Inquisitor' the whole time.
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The dragon connection with kobolds was introduced only in 3rd edition (and it was just to give them sorcs I think) and I have never seen it done quite like this but fair enough.
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Right? Or the second Pool of Radiance game or...
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Um there are dozens of horrible D&D games so I just do not get where you are coming really for it being a disgrace. I did not find it either a hackfest or brainless. At least no more brainless or hacky than the other IE games (well except for PS:T but that was a totally different sort of game).
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Wow. Well I guess everybody is entitled to their opinions.
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It is primary BIS fault since that is indeed how they marketed it. I was never claiming they were some sort of victim.
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Done with? Did we finish them in some way? Anyway that is hardly the extent of the relevant creature. Does nothing else satisfy the 'at least' requirement?
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That is a fantastically hilarious and obscure reference. Awesome.
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The Xaurips are pretty interesting, I like the idea of a horde of wimpy mooks being terrifying because you know they have a super powerful overlord lurking nearby.
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but IWD has all that. I'm confused Yeah it is really sad IWD has this 'hack and slash' rep. It is a great IE game (one of my favorites in fact) and all fans of those sorts of game would enjoy it I think. Granted BruceVC brings up a good point, if you love having premade party members to interact with the lack of them might be a downside. I am especially confused by iii, not only do you get to entirely create and dramatically change the main character from scratch...there are up to six main characters you can do this with.
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