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prodigydancer

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Everything posted by prodigydancer

  1. It's not about the game it's about sending a message.
  2. I wasn't born yesterday, mate, so I don't need to buy a game to rate it. BTW Metacritic deleted my review. Nice, nice. I reposted it though. If they want to silence me they'll have to ban me. And they'll have to ban many others if they want to stifle the truth.
  3. The funny part is that they have changed. No wait... it's the sad part. ---
  4. 59/100. As far as I understand (my German is far from perfect) they criticize BioWare for mindlessly copying elements from Skyrim (mostly open world) and thus diluting the story-driven gameplay of Dragon Age series for no tangible benefit.
  5. If your PC doesn't explode consider yourself lucky.
  6. I never buy games that have DRM. Not for $60 anyway. Maybe later... someday when some kind of ultimate edition with all DLCs included is on sale for $10... maybe.
  7. This is a very good suggestion. Various classes and monsters should have different defenses and we also need tools to break through those defenses. In BG2 we had to deal with enemies that had magic resistance, high AC, high saving throws, a plethora of arcane and divine protective spells, etc. Only a few had everything but almost everyone had something. So often we had to breach their defenses before we could CC or harm them. That's what PoE combat should look like and a careful redesign of wizard class could be a step in the right direction.
  8. I really advise everyone to watch Sensuki's videos ITT. They show how you can manipulate the system via abusing stealth and hard CC openers to ensure that fighting ends before it even starts most of the time. In previous threads my and others predicted such scenarios and here we go. Sadly, even if Obsidian ramps up incoming damage at higher difficulties it won't help one bit because for any skilled player it'll only reinforce the desire to work around melee engagement and health/endurance systems by rolling a kill-them-before-they-can-respond kind of party. Also I agree that in IE games attack resolution system was better. Tanking worked because most of the time you wanted and you could afford to bet on your tank's AC against the enemy's CtH. You didn't get hit all the time in melee and when it happened you could heal the tank or bounce aggro to an off-tank or kite or, when all else failed, gamble again. The cruel certainty of taking damage in melee in PoE makes the game less tactical and less interesting. It encourages playstyles and party compositions that allow the player to exploit or circumvent some of the more frustrating mechanics. Do we want that? I know I don't.
  9. Ow, my freaking ears eyes! Seriously though, most characters in DA:I are so ugly it hurts. I think I'll wait for something like Project Beauty. Call me shallow but I do care about graphics. At least I care enough to feel completely turned off by this level of unsightly. Swords full helms for everyone!
  10. Shevek's problem isn't that he doesn't have a slightest clue about how CRPG combat should work. It's OK - lots of people don't know anything about mechanics, balance and tactics. His problem is that he's too stubborn to admit his cluelessness.
  11. Yes, BG2 was exceptional in many ways. And I suppose at least part of it was luck - Muzyka and Zeschuk managed to assemble a great team even before the success of BG made them famous. Much of what is now considered the decline of BioWare is simply inflated expectations born of the initial success that cannot be reproduced anymore. Those unique circumstances that made BG2 possible are gone and no-one knows when BioWare will have a development team of the same quality again. Maybe never. So it's not just 2D vs. 3D. If they tried to make another IE game today it almost certainly wouldn't be as good as BG/BG2.
  12. 150 hours of gameplay don't grow on trees. What we have here is a form of project management triangle. Matrix: 1) Lots of content + high variety <-> long development time (people complain about outdated graphics). 2) Lots of content + short development time <-> low variety (people complain about repetitiveness). 3) High variety + short development time <-> not enough content (people complain about the game being too short). See how developers can never win?
  13. Maybe they couldn't. It's people who write stories, not companies. AFAIK most if not all of BG2 story was written by Lukas Kristjanson. For DA:O he wrote "Leliana's Song" DLC (a nice but very short module) and he also co-authored "A Paragon of Her Kind" quest. Which is probably why Orzammar subplot is considered the strongest part of the game story-wise. P.S. Notably, almost nobody has heard of Kristjanson but everyone knows Hepler and Gaider. It seems that the ability to troll the community doesn't necessarily coincide with writing talent.
  14. So if there are robots in a sci-fi game it's a cliché?
  15. Now that's a waste. You get occasional friendly fire from Vax but with his damage potential he's pretty good in LA and it's very easy to keep him alive because he has good range.
  16. I think Sarex's point is that it's higher than their DA:I score which is indeed rather funny because even BioWare grudgingly admitted they had cut corners in DA2. With DA:I they're supposedly going "all-out" so 87 (vs. 94) is kind of fail. Or so it looks anyway.
  17. Looks nice but music is all wrong. First, because it's generic epic music that screams "you're watching a B-movie trailer". Second, it doesn't match video pacing at all especially towards the end.
  18. I consider myself a fan of DA:O and I actually rated DA2 9/10 so I doubt I'll hate DA:I unless it's really terrible, unplayable and all that. But I dislike PR hysteria around it. BioWare wants to boost sales, I understand. But to me it's just annoying background noise. --- Unlike many other people of my age I don't think modern games are necessarily bad. But I find certain elements very irritating: paid DLCs, micro transactions, achievements, obligatory co-op... It's all noise. Too much noise.
  19. I think it has a better reputation than it deserves. NWN2 OC story is so bad it makes DA2 and D:OS storylines look decent. Oh yeah and if releasing a game with low gfx performance were a crime NWN2 programmers would now be serving lifetime terms.
  20. Simply beautiful. The funny part is that kiting in IE games could keep you out of harm's way but at least your couldn't exploit it to do damage. And now, trying to prevent kiting, PoE makes it more powerful than ever. Oh the irony.
  21. I wouldn't expect Monk to stay what it is right now for long. Any class that is vastly overpowered in beta is often miserable in release version. At any rate Turning Wheel is going to be toned down.
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