I see. Some find it more interesting in trying different classes, spells, weapons, traveling/exploring and what not in a game, it gives a sense of immersion in letting the player be exactly what he wants to be, a story is a good afterthought. Others want a good story that drives the game forward, letting the player wonder "what's next? I have to find out!" or "How will story/characters change if i alter my alignment/class?", which also gives a sense of immersion. Combat/gameplay doesn't have to be first priority. That's how it is i guess.
It becomes ugly when one camp declares its "idea" of a perfect cRPG to be superior to the other.
As Bill Hicks would say: "That's a bit of a c*cksuck, ain't it?"