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Showing content with the highest reputation on 05/06/26 in all areas

  1. Jagged Alliance : Deadly games. 30th anniversary this year. How fast time passes. :/
  2. Is there any chance we could have foundations block bug spawns? Or perhaps some type of buildable land claim. I am constantly having to deal with ORC weevil and butterflies spawning in my base. Probably the most annoying thing about the first game was this problem. I want to be free to build a base in any location and not have to constantly repair everything in my base after killing bugs that have spawned inside. There are some awesome base locations that are being ruined by this problem.
  3. I looked it up again, and I don't see anything that's changed very much. https://partner.steamgames.com/doc/features/drm Steam client has a wrapper dev's can use. They do not claim it is anti-piracy, and recognize it's more of a simple anti-freely-share with dozens of your friends, that can be easily circumvented. Steam recommends using other/3rd party drm on top of their wrapper, or "enhancing" legit copies with steam features that only work with legit Steam-purchased, to make having a legit copy more desirable, like achievements, trading cards, Steam's sever online-MP, etc. I'm pretty sure everything else is 3rd party, eg the current AA/AAA dev-popular Denuvo. The main ez-short test, last I knew, is to rename steam folder and the steam.exe and try to run games via the game exe to see if it'll run if game thinks Steam isn't there. There are many user-sourced sites/lists re: steam-drm free titles, whether they were initially or maybe removed later - but most of these fall into the moderate to very old, certain indies/devs, or somewhat obscure titles category.
  4. Correct, and I consider the "occasionality" (had to look up if that words actually exists, hehe) of Defiant Resolve to be very okay. Having a +10 to all defenses buff that stacks with everything in fights with plenty of fear abilites and auras (Drakes, Dragons, Banshees etc.) and which procs off of many annoying spells from Ciphers, Priests, Chanters and Wizards is a very nice thing to have imo. Especially since defenses have increasing returns. It makes makes all dragon fights easier, the Banshee stuff in the Endless Paths, bounties, Crägholt Bluffs and so on.
  5. My favorite party composition is: Edér Aloth Durance Kana Rua Hiravias Kana Rua is very useful on some maps in the early game because he has access to the "White Worms" invocation. As long as you don't reload a map (leaving/coming back or reloading as save) all corpses will stay on the map. Every corpse works with White Worms over and over again (they don't get consumed). So on a map like Raedric's Castly you can pile up corpse over corpse in some doorways and use Kanas White Worms invocation for massive AoE damage. Also in longer encounters the summoed Phantom is extremely good in the early game. It can win fights for you (as long as Kana doesn't go down). From level 9 on I give him "The Dragon Thrashed" as only phrase for his chant and give him a single one handed weapon (because the +12 accuracy bonus translates to offensive chants for some overlooked reason) which decimates all mobs in range automatically. It's very powerful. Hiravias as a caster is very good in general but also his Spiritshift ability is very potent. I give him Wildstrike + Greater Wildstrike + Weapon FOcus Peasant + Two Weapon Style and Outlander's Frenzy. Very important to give him a Wildstrike Belt asap (can be bought for very cheap in Ondra's Gift). He then shreds through single enemies who want to mess with him in melee like no other class (not even Rogues). I give him the soulbound scepter because then he can regain his 1 spiritshift use per encounter, making it possible for him to spiritshift twice. Durance as a Priest is kind of a must if you don't want to gimp the party. Priests' buffs are just so strong. Pick Inspiring Radiance asap. It gives you +10 accuracy for the party in every encounter and stacks with everything. Makes the early game a lot easier. Aloth for CC is also my preffered way of playing him. Try Blast + Penetrating Blast + Weapon Focus + Dangerous Implements + Marksman and then summon Kalakoth's Minor Blights. It's a very good (small) AoE dmg combo and only needs one spell cast (for figts where you not necessarly need a lot of CC). Later something like the Rod of Pale Shades is very cool like that, too because Blast works with weapon procs (in this case Stunning + Disorienting) Although not in my favorite party setup, Pallegina can be very useful if you give her a Marking Weapon (there are several, my preference for her is a weapon set set of Spectacular Spetum pollaxe asap + Blade of the Endless Paths estoc later, pollaxe I keep as backup against pierce immue enemies) - and in additon pick Coordinated Attacks. This means she can give the nearest ally who's atacking the same target as her +10 stackable accuracy. This makes it a lot easier to overcome single tough foes (bosses and the like). And it's all passive so it doesn't cost resources or action time. And on top she can do all the other Paladin stuff of course.

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