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Showing content with the highest reputation on 04/03/15 in Blog Comments

  1. Thank you for all the work you guys have put into this. This is a very long list. Hope it make through the QA test phase.
    6 points
  2. Yeah the mid/late game wizard should be very good but the early not worth i think. I have no idea what they did on Mind Blade so let wait and see. As a matter of fact, wizards in PoE actually start off very strong, what with their fan of fire dealing 70+ damage, or their ability to use bows and suchlike. Allow me to compare your PoE wizard with a BG1 AD&D wizard. Your BG1 wizard starts with a grand total of 4 hp, 3 level 1 spells known, 2 casts per rest. Your standard Magic Missile spell starts at a single missile dealing 1d4+1 damage. At this rate, even a stray cat could kill you. Although, if you were smart, you set his constitution at 16 so to be fair, your wizard would actually have 6hp , that's a 50% increase. With a whopping six hit points I'm not sure a cat would be able to kill you outright... a dog now... I wouldn't hold my breath bro, hope you're good with that sling ! Your level 1 wizard can get killed in the first minute of BG1, when you enter a house just to be assaulted by an assassin and his trusty dagger. A dagger deals 1d4 damage + the strength modifier. Just the one unlucky crit (1/20 chance) or regular hit that does 4 damage (1/4 chance, discounting any STR bonus) and you're restarting the game. That is how a weak wizard starts, not with spells that : - can crit - can slow the attack rate of a whole group - can deal over 70 damage as an AoE So my friend, we will have to agree to disagree here. Wizards start off very, very, very strong in PoE when compared to a whole array of DnD games (BG series, IWD series, NWN series...), in my opinion.
    2 points
  3. What about stronghold bug? Not giving the achievement?
    2 points
  4. Are you planning to reduce the stunlock/freeze on phantoms? A level 3 monster that one hit annihilates? I also ask that you please don't nerf spells too much.... solo/small party is hard already on normal for people who don't want to min/max or memorize quest order/benefits ....... please...... I hope Mindblade isn't nerfed too much - once you hit level 5+ it doesn't have as much an impact on groups, plus I've seen people resist (dodge?) it prior to level 5. Slicken is one of the few great wizard spells..... these changes make me sad. It feels like the devs want us to play one way: party, with certain classes etc. With all the posts regarding how hard/easy it is I'd say the game is already fairly balanced for the average player (stress on average)......
    2 points
  5. Tuned damage on Brilliant Radiance down. Why oh why would you do that? It's the only offensive 'per encounter' ability that Priest has, and you go nerfing it?
    2 points
  6. HYPE : Update - April 3 @ 9:45 AM: The team is having a meeting shortly to discuss how testing has gone and barring any issues will release the patch today. Please stay tuned.
    1 point
  7. Darren your Avatar killed me ^_^
    1 point
  8. For players who own the GOG version, will this patch be available straight away, either on GOG or as a stand-alone installer?
    1 point
  9. Noooo! Don't nerf Mind Blades!!! I'll keep the doubleclick bug, just let me keep my Mind Blades! Seriously this is great -- love all the quality of life stuff like casting buffs through ally portraits etc.
    1 point
  10. All is good and well, but how come its the wizard that gets nerfed (chill fog, slicken), despite it being vastly underpowered in comparison to druids, which have better nukes, ability to summon, better stats, spiritshift etc.? A jack-of-all-trades class like that shouldnt excel in AoE damage, thats classically wizards niche, no?
    1 point
  11. Thank God Slicken and Chill Fog got nerfed. I was worried for a moment that Wizards might feel useful for a second there, but now Obsidian has taken care of that problem for me.
    1 point
  12. Jepp, It´s a famous Unity-engine problem under OSX. I got this bug in actual 3 games based on Unity.
    1 point
  13. What are you talking about the notes clearly mention both the trap-save-game bug and the companion recruiting stats bug (they mention this one twice in two different sections even). Jesus read the ****ing thing before commenting at least.
    1 point
  14. Must Arbalests really be nerfed? They're sooo slow. And making chill fog also hit allies is just death to a wizards offensive capabilities
    1 point
  15. Not sure, but hopefully! This one is pending a patch from Unity, but we'll keep checking in with them!
    1 point
  16. All stat fixes are retroactive.
    1 point
  17. Slicken am cry. NOO!
    1 point
  18. won't start my 1st playthrough until this is released
    1 point
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