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Hegseth showing his qualities with this spat with Kelly. I wonder if he thinks an Army Captain is the same as a Navy Captain.
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protagonist229 joined the community
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Hegseth showing his qualities with this spat with Kelly. I wonder if he thinks an Army Captain is the same as a Navy Captain.
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septimusbob joined the community
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Lingering hazards from elemental grenades don't work correctly. They will apply and build up the debuff, but that debuff won't trigger Damage over Time. Additionally, the debuff culmination/climax effect does nothing. For example — the lingering hazard from a plasma grenade will apply the plasma debuff on the enemy, but the enemy won't take any damage over time, and the final explosion does zero damage. To make matters worse, if the lingering hazard initiates the debuff, then attacking the enemy with a plasma weapon also won't apply a DoT (and explosion will deal zero damage) even though the weapon will still build up the debuff itself. This was tested on enemies that are susceptible to plasma. Against humans and creatures, the lingering hazards sometimes won't build up the debuff at all even if they stay within the hazard's area of effect. In practice, it looks like this: you throw a plasma grenade at an enemy the enemy takes impact damage from the grenade and additional damage from the plasma explosion (which triggers correctly initially) if the enemy remains in the lingering hazard, then the plasma debuff is reapplied with all the problems I listed above Zyranium grenades also don't do anything against susceptible enemies (humans and non-Zyranium creatures); they just deal the initial impact damage. After hitting an enemy, elemental grenades will completely fill the debuff bar against weak enemies and immediately trigger the climax effect (explosion for plasma, stun for shock etc.), and I'm not sure if they're supposed to do that, but that's a different problem. They work correctly on impact, but the lingering hazards they leave behind apply an ineffective debuff. It's important to add that the lingering hazards from grenades work correctly against the player (e.g. the plasma debuff from a plasma lingering hazard will correctly deal damage over time to the player).
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gellyfish joined the community
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Yes, exactly. Putin has already rejected the European version of the plan. The US is still pushing its original version, with some small modifications, on the Ukrainians, but they're sure to reject that. The problem now is very obvious. Russia has the upper hand on the battlefield, so Putin has zero incentive to accept something *less* than what he (very realistically) can get from fighting on. And he is not just in it for land anymore. Now, he wants a post-partition Ukraine that is effectively subjugated to Russia, where Russia calls the shots in Kiev. Hence, small Ukrainian army size, no military agreements of any kind with anyone unless approved by Russia, Russian language sanctified in the Ukrainian constitution, and an election that Putin can manipulate and get an at least open to deal-making with Russia figure as the new Ukrainian leader. And why not? Putin does hold (almost) all the cards. But of course the worst actors here are Macron and Merz. They went to Geneva on Sunday and told the Ukrainians to reject everything by selling Zelenskiy false hope. False hope that they will help to save Ukraine from Russia, including even if Trump walks away from the Ukrainians. Macron and Merz are using the Ukrainians as a pawn to be sacrificed to Putin to buy themselves some time to get their heads out of their asses. Mark my words. If the war drags on, expect Ukraine to be fighting to hold on to Kiev by July or August '26.
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Dragonouv24 joined the community
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Haven't we seen this movie before? Putin will decline the peace deal; Trump will rant and rage.
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Елена19 joined the community
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You should stay ranged until you get some levels, you can get tidefall with full party around level 8-9 if i remember correctly. Weapon focus soldier covers arquebus, start the combat shooting this will give you much focus to buff up. Resolve dont do you much you may want more constitution from frront lines. Greater focus is not good imho but you can retrain anytime you want. After getting borrowed instinct and time parasite game becomes easy mod.
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No, no weapon focus yet, just playing around with a 3 man lvl 3 party to compare how it handles vs a 2 man party on some tough- ish encounters for their level and party-size. (F.ex paladins with priest in Raedric’s hold, the 2 paladins with wizard scripted no-stealth engagement where you find Durante) I am following your staff advice weapons wise. Dual wielding seemed tempting until the hold breaks lol. I don’t foresee grabbing a weapon talent in the near future either. So far I have planned : - greater focus (I really like this so I got it at lvl 2) - dmg whip or whatever it’s called lvl 4 - weapon style feat (2H weapon, though sword and shield or DW were on the table too. But I liked your staff idea and the tidefall idea) lvl 6 - weapon focus tidefall. Lvl 8. Could easily be sneak attack instead since I have decent perception. Edit: Oops forgot veterans recovery at lvl 6 unless I get an early tidefall and it’s ‘enough’ to keep me alive. so bump style feat to 8 weapon focus to 10.
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If you have picked Weapon Focus already I would use Justice (Raedric's great sword). It has a "hidden" 10% crushing lash on top of its 25% crushing lash, both generate extra focus. But since lashes have to overcome 1/4 of (in this case crush) DR, the 10% lash can have a hard time penetrating. Against low DR foes it works well though and gives a bit of extra damage and extra focus, which is cool.
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madhatterleon joined the community
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How do you run your tidefall cipher? Specially before tidefall. So far I’ve tried a coastal Aumaua with 18/8/10/16/16/10 and greater focus and light armour (padded) and he’s ..ok. The greater focus really helps so I can combo dazzling lights from Aloth with mental binding right of the bat. He’s squishy as hell and I need to remain stealth with him and aloth while Eder establishes aggro, but it seems to work. i can’t help wondering if I’m not doing this wrong anyway lol. So far cipher + Eder + Aloth is … slightly worse or same than my custom wizard (Hurtsack variant) + Eder. do you have a better stat spread? Maybe I should swap dex with might? 14 might and 8 res would be enough for a 16 dex.. or should I just bite the concentration bullet and go 3 res, 18 dex might 17? I’m also not sold on my race choice. I think Orlan’s bonus crit might have been better?
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Marc Weller joined the community
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I see the Comey/James indictments got tossed for the stupidest possible reason. Par for the course, I suppose. Reputable prosecutors probably want nothing to do with Trump's revenge dish, for all kinds of good reasons. 'Send a message to the rest': Board recommends disbarment for Trump attorney Jeffrey Clark
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for some reason when i investigate at the monastary anchorhold, the dialogue to continue to the next place never pops up. acts like i havent investigated anything bu t pressed on all three items and nothing happens
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alita joined the community
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That's the point. If a game requires META knowledge of the game / campaign, it's on the game's design. Considering that Obsidian have listed Deus Ex as one of the influences (and knowing their prior games), I doubt you could ever could get seriously "stuck". No less as The Outer Worlds in parts was conceived to be an "accessible / casual" Fallout. There's always supposed to be a way. Think about my New Vegas character breaking the banks of Vegas: Sure, he's having a harder time surviving out in the wastelands of the Mojave Desert due to being lacking in combat and physical skills -- which is actually part of that character's experience drawing it unique. But how cheap would it be if he could switch from gambler to say, master sniper at will? It renders the entire experience pointless.
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Respec is needed mostly for accessibility. A lot of people might not familiar with the game, it takes time to gain the game knowledge, first playthrough would likely need at least a capability to respec once, because there are many factors, apart from mentioned lacking of game knowledge, for player to wanting to respec their characters. Also party assist, need that party assist.
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Kelan joined the community
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Arbiter-19 joined the community
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Mugsli started following An Equitable Arrangement - Speak to Auntie bug
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During An Equitable Arrangement quest I am about to arrange meeting (Speak to Auntie) and I can't get to Auntie. The marker for the quest is down the hallway to the left in Head office tower at the second door and there is nothing there. Elevator control is asking for Authorized Personages only or quest The final Lesson. Am I missing something? Or is this a bug?
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I Loved Grounded, still do. So when Grounded 2 was released I was all in. I LOVE IT. Now .. I am just wanting and waiting for more. In the meantime I have started Grounded, the original game. All over again. I'm doing so I've been able to compare and I'd have to say I really like how much simpler Grounded 2 has become. I love a good struggle but frustration is not why I play vid Games. So thank you for that. I cannot wait for more of this amaZing game and it's franchise Thank you
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oytunynyksl started following Aunties choice and the order team up bugged
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Is a proxy war of sorts, maybe not purpose but they have been useful, at least for the countries that matter. https://www.cbsnews.com/news/ukraine-russia-war-peace-deal-trump-driscoll-abu-dhabi-talks-latest/ Ukraine agrees to a set.
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Dunno about TOW2 yet, but the original game was rather light on this. Like baby's first Fallout-Like. Even if you didn't specialize or cared much, you wouldn't face that many a hurdle. The same would apply to the game in general, like ressources being plenty and all over the place, also completely contradicting the game's lore and fiction of a struggling economy. They've announced they wanted to go a bit deeper with part 2. Which naturally may alienate those introduced fresh with the original. That said, respec remains the single most bizarre "mandatory" feature ever introduced into single-player RPGs. Still waiting for the racing game that lets you change car, gear and tires on the fly. That Life Is Strange-Like that simply lets you reset all your choices, all the way to the start of Episode 1. And of course the first Command&Conquer that lets you switch sides in the final battle -- Brotherhood of NOD has been cooler than boring GDI all along! If a game makes you think it'd NEED respec, it's poorly designed, not because of the missing respec. FOMO doesn't apply though -- the entire point of character choice and specialization is offering a unique path that (in theory) only your character could experience this way. Whilst another player may have a completely different road to the ending credits. The three traditional archetypes targeted have been Combat, Evasion/Stealth and Diplomacy (see OG Fallout, Deus Ex. etc.). Naturally, with more nuances comes more options... Seeing this as a case of "missing out" is completely missing the point. The endgame is offering your specific character build his/her unique adventure. I once build a New Vegas character that was basically all brains, sweet talk and luck. He had to "sneak" his way into Vegas, but in there, he broke the bank.
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Plasma Pistol & Plasma SMG are missing sound effects during the full reload animation. Certain combinations of weapon mods also result in missing sound effect during partial reload animations. For example — the bassline Plasma Pistol is missing sound effects during full reload animation, but the sound effects are there when the gun is modded with a silencer and frost converter. This video demonstrates the bug (there are timestamps for both weapons) — https://www.youtube.com/watch?v=yBnHGOYo7s0. For example, compare 2:59 to 3:19. As an aside — does anyone know if there's a better way to report bugs? I don't think the devs are reading these threads.
