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In Grounded, Sara's Charm was a craftable trinket created by combining 2 trinkets. Could we have similar trinkets added, or the ability to combine trinkets of similar ability, such as Nifty Needle + Fancy Fletching.
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johncrick started following Player Stuck on Respawn
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Player Stuck on Respawn
johncrick posted a topic in Grounded 2: Technical Support (Spoiler Warning!)
Occasionally upon respawn my character gets stuck on my "Lean-to". Had to save and quit to fix. -
agreed, I don't need the spell to center on me unless it's a defensive spell. I saw blizzard repeatedly center on me, which I've never seen before. we'll test this now to see if it was even noticed.
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Dandadan s2 Jennifer Lopez Anaconda is a top tier anime attack name, up there with Star Gentle Uterus and Space Ripper Stingy Eyes.
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The All Things Political Topic - What's Going On...?
PK htiw klaw eriF replied to Lexx's topic in Way Off-Topic
Here in Texas we beat them to it. I guess you can always become a temporary resident of Canada for the time being. -
I’ve been looking through the art book and absolutely loved the look of the concept art for the teens’ outfits! I think adding these outfits into the game in some way would be a wonderful addition and add some nice choices for more customization. Whether it’s just an option in the settings like the Founder’s Pack skins, a custom workbench unlock like the SCA.B 2K and Omni-Tool skins, or even rewards for completing quests/challenges in-game; I really believe these would fit nicely into the style/personality of the world. I’d love to hear what anyone else thinks of the idea, and I’m loving Grounded 2 so far!
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Spiders? Don't bother me too much. Roaches? LITERALLY MY WORST NIGHTMARE! Please.... make them into anything else. A party popper. Something. Because *shudders* these guys freak me tf out makes my stomach hurt to just look at them
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Buggy went down and I respawned at an outpost. It forced my buggy into the nest and gave me a 3 min timer on both buggys in the summons menu with an empty red box at the top of the screen where the revive count down timer usually is. The buggy that went down had a lock icon on it in the menu and has disappeared from my nest. But the other buggys timer is stuck at 0:00. And can't be resummoned from the nest or the menu. I've dismissed the one with the lock icon and I assume it's just gone but now I'm stuck unable to summon any mount.
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^ I’m sure it’s a big ask given the scale and graphics of this game, but I’d happily settle for potato graphics or a leash if I could play with my kids. Games featuring local coop like “It takes Two”, are elevated from a good/great game to a must play for couples and families. This game is better together, and online only generally excludes the people you’d most like to share it with.
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The All Things Political Topic - What's Going On...?
uuuhhii replied to Lexx's topic in Way Off-Topic
eu and australia are putting age verification on everything all the nsfw site and search engine rejoice cyberpunk without any fancy cybernetic are here -
Hello fellow teens I've just spent the last hour cooking up a forum post to talk about how I missed out on the ROACH RAGE trinket, and hoping there would be a second chance. If your in the same boat as me and you missed the trinket. Go back and really really look around that room. My General Berserker bugged out (no pun intended) when I killed him his dead body went crazy all over the room. When I looted him my inventory hit the 40/40 limit. From my experience this trinket DOES NOT despawn. I've put about another 12-15 hours since I killed him and I went back a looked at my twitch vod to see what happened and I found the trinket after walking right over it on live. Not gonna lie because I already typed up my original post I'm just gonna keep it below here in case you want to read it. You never know maybe my message below will help someone who has an actual bug in their save. (Disregard this below) Hey guys I found a pretty sucky situations I found myself in. Currently I'm trying to collect everything in the 0.1.1 update. With collecting everything I'm currently working on trinkets and weapons. I found a video stating that the ****roach Queen in the Network Center, General Berserker, drops the roach rage trinket. When I played through the network center for the first time my inventory was very full. I guess it was completely full because when I looked General B he/she never dropped the trinket for me. My only proof that I never got the trinket is that if I were to go into the natural resources tab in the crafting menu. Other trinkets such as the "Spectacular Spicy Shard" appear. My suggestion is to make a way to get this trinket so that people who missed it can still get it. I went into a twitch vod and found out that I missed out on this trinket by walking over it. It was late at night I had been playing for 7 hours at this point and General B died in a dark corner.
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My family was just talking about this! Gaming together has always been an important pastime in my home but so few games allow couch co-op now. There's no way we can afford consoles for all 3 of us (my dad, me, and my sister) to play together, but we love Grounded so much we really, really tried to find a way to make that work! We have 2 consoles, but if couch co-op were an option we could adventure together.
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My buggy is under the map and can’t get a new one could you make a buggy return at the nest
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Overview The Bio-Build System allows players to design simple outposts and have ants or other tamed insects construct them over time, using stored materials and pheromone instructions. These outposts serve as forward operating bases, observation towers, or mini-shelters across the yard — all built without the player lifting a hammer (or pebble axe). --- How It Works 1. Blueprint Placement Players use a new tool called the Insect Architect Wand to place a special outpost blueprint. Think of it like a ghost structure with insect-readable instructions. These blueprints are more limited than full player bases — typically small structures like: Resource outposts Guard towers Storage shelters First-aid stations Turret nests (spitting bugs or bombardiers as mounted defence) 2. Assigning the Workforce Only insects from a tamed or allied colony can be assigned. Worker Ants are the primary builders (quick but limited strength). Beetles can carry heavier materials (slower but durable). Spiderlings can spin and reinforce web-based buildings (low load, but unique defensive bonuses). Each bug type has building specialisations — e.g., ants for wooden/plastic structures, beetles for metal/stone parts, spiderlings for webbed walls or scaffolding. 3. Material Delivery The player loads materials into a nearby Insect Supply Crate. Alternatively, the player can mark nearby stockpiles with pheromone beacons for insects to harvest from, if they’re within range. The build progresses in stages — materials are consumed gradually, and insects take time to construct based on complexity. --- Construction Timescale A small resource hut might take 2 in-game hours. A reinforced watchtower might take a full in-game day. Players can speed this up by assigning more insects, feeding them treats, or unlocking faster construction traits via queen favour or research. --- Strategic Use of Outposts Outposts come with a limited set of functional modules: Auto-repair stations Basic crafting stations Insect hatching pods to restock defensive insects Observation perches for spotting enemy movement Portable scent markers for expanding your pheromone network --- Upgrades and Customisation Once built, players can return and upgrade structures: Reinforce with sap-and-resin Add insect-based traps (e.g., larva-jaw snares) Install bug-powered turrets (beetle-pults, anyone?) Upgrades unlock via progress with the Ant Queen, reputation with other bug factions, or finding rare blueprint scrolls hidden in the world (like behind a paint can guarded by a stinkbug overlord). --- Risks and Balancing Outposts can be attacked if they’re too close to enemy territory. If too many insects are assigned to build, your main colony’s productivity suffers (you can’t have 50 ants building IKEA shelves and also expect them to defend your main base). Some bug types have “building fatigue” — overwork them and they’ll rest (or protest with a tiny banner that says “Bug Off!”).
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In a future update i would love to see scorpion buggy’s! I think it would be a great addition and pretty badass too.
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Ant Queen Taming and Colony Control Ant Queen Encounter: Deep within a sprawling underground mega-colony lies the Ant Queen. She’s not just chilling — she’s protected by elite soldiers and only reveals herself after the player proves their worth. Taming Mechanic: Rather than a simple feed-and-befriend system, taming the queen involves a multi-stage questline: Defend the colony from hostile invaders (e.g. Termites, Spiderlings, or a new apex predator like a Mole Cricket). Gather rare materials: Royal Jelly, Fermented Nectar, Pheromone Glands, and Queen’s Amber. Once Tamed: You gain access to the Ant Communication Pheromone Device — a craftable tool that allows you to issue logistical commands to your colony. You now have influence over ant task management, including resource delivery between bases. --- Ant-Powered Resource Transport System Ant Caravan System Base-to-Base Logistics: Players construct modular Ant Dock Stations at each base, consisting of: Pheromone Post (used to identify base location) Ant Platform (launch/arrival point) Drop-off/Pick-up Storage Caravan Mechanics: Worker ants transport items from an outbound crate at Base A to an inbound crate at Base B. Caravans are visible in the world, walking real paths between bases. Delivery times are based on: Distance between bases Active route hazards Ant breed and upgrades Example: A 400cm route might take 10 in-game minutes. Upgrades (such as better-fed ants, faster breeds, or shortcut trails) can reduce this time by up to 40%. --- Risk and Strategy Visible and Vulnerable: Ant caravans physically travel between bases. They can be attacked by hostile insects or ambushed en route. Players can assign soldier ants to escort the caravan or build pheromone decoys to lure enemies away. If a caravan is destroyed: Resources are lost. You’ll receive a notification or marker showing where the last known caravan was attacked, allowing you to investigate and potentially recover some materials. --- Dedicated Logistics Storage New Container Types: Outbound Ant Crate: Where players load items for delivery. Inbound Ant Crate: Where ants automatically deposit delivered resources. Optional Add-ons: Queue Manager Terminal: Lets players queue items for future shipments or set delivery priorities. Routing Beacon: Used to manually set or modify delivery paths to avoid known danger zones. --- Progression and Upgrades As you expand and upgrade the colony: Unlock new ant breeds (e.g. faster Red Ants, stronger Black Ants, hybrid transporters). Construct Ant Express Paths — raised, reinforced trails that improve speed and offer mild protection. Develop pheromone route markers to increase efficiency and avoid backtracking. --- Bonus Mechanics Ant Mail System: Send small items or notes to other players via ant courier in multiplayer mode. Colony Mood System: The queen responds to how well you care for her colony. Happy queen = faster, more efficient ants. Neglected queen = slowdowns, random misroutes, or even strikes (ants refusing to work until you improve conditions). Royal Chamber Expansion: Expand and customise your colony. Breed task-specific ants like Haulers, Builders, Guards, or even Scouts for route patrol.
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Reloading A Crashed Save
jamiep13 replied to MsFenix009's topic in Grounded 2: Technical Support (Spoiler Warning!)
I had to restart the xbox it should work then -
Didds1980 started following Hide Armour option
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Hey fellow gamers. Is their a hide armour option at all? I purchased the founders pack and i dont see the point in the skins as they are hidden under the armour. I'd like the ability to have the option to hide armour. I couldn't find the feedback forum so posted here lol.
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Buggy Leveling & Evolution
Theseus11 replied to GODSMACKmerci's topic in Grounded 2: Feedback & Suggestions
Theyve already planned some buggy progression. Although i do think this would be cool, maybe stick to evolutions you'd expect to see from each creature IRL, Fire ants have stingers so bring fire ants back for the stingers but Red & black ants do grow wings in their life cycle during mating season -
The All Things Political Topic - What's Going On...?
uuuhhii replied to Lexx's topic in Way Off-Topic
obviously the orange are stupid not news for anyone have vague memory of last decade bigger problem is the new tariff on dozen nation it is only a matter of time all the nation thought they are safe after bribe usa with hundred billion investment get new tariff on them too what happen after that