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SmallSeal436229 started following Charlotte
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SmallSeal436229 joined the community
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freddemicheli joined the community
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IMaN1GHTM4R3 joined the community
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thedarkseed joined the community
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Modelo joined the community
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Work problems this week have made my depression resurface. So today I felt so bad, I thought I couldn't breathe and that I would collapse on the floor. So I dragged myself downstairs to check if there is a nice wind in the garden and maybe sit there, or close the garden door and drag myself back upstairs and collapse in bed. When I got to the garden I found myself face to face with a nearly solid cloud of smoke. To the point where you would have had trouble to see your extended arm. And as I had all windows open, the smoke was getting throughout the house. Turns out it wasn't depression. Idiot neighbour across the street had a kitchen fire in the restaurant. I guess it is "just" smoke inhalation.
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dewki-bewti joined the community
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I really like the unique weapons, I’d love to see more of them as the game goes on. Maybe include a handful of unique materials, just enough to make 4 weapons, (1 for each party member.)
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Jay Peters joined the community
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sjterpstra0615 joined the community
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The All Things Political Topic - What's Going On...?
melkathi replied to Lexx's topic in Way Off-Topic
wrong thread -
bendicott joined the community
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KaleeButler joined the community
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mike_yontrop started following Nintendo Switch 2 Grounded Patch
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Can we go back to the way grounded bandages worked, in G2 any damage stops the healing overtime effect from working rendering them basically useless in a fight.
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Grounded 2 Keybind bug
Lasang replied to andrewrhodes_'s topic in Grounded 2: Technical Support (Spoiler Warning!)
Same, rebind is a mess, and cannot go forward while building because I have an AZERTY keyboard. This shouldn't happen in 2025 -
WildRose#9951 started following Charlotte
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So my back pack on 2 occasions has glitched outside the map boundaries. How can I rectify this?
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xAPOCRYPHONx started following "There was an error connecting to multiplayer services."
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I've spent the last few days trying to fix this issue, and tried everything the internet had to offer. My partner and I both got the game, we're in the same room, both have all the same settings front to back. I can access multiplayer but she gets the ^^^^ same message every time. She's got Open NAT. Crossplay enabled. No multiplayer restrictions set. Her own forwarded port on the modem and near perfect wi-fi connection. We've reinstalled, updated, and every other trick in the book. Can anyone offer a new suggestion? I know it's in preview state but knowing it works for others and for me is making this really frustrating. Thanks in advance!
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While I am in love with the buggies and really happy about being able to ride them, I am not so happy about hopping off to do something and it walking directly in my face and making me interact with it instead of what I was trying to do. It automatically follows when you ride, which is fine and all, but it would be nice if follow actually meant follow with a reasonable distance from the player and not 'walk all around and on top of me and get directly in my way.'
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Nerf the scorpions
NannaPancakes replied to Bluepuppet15789's topic in Grounded: Feedback & Suggestions
I feel like scorpions don't have a home or range. No matter where I am on the map, there is a huge scorpion that feels like it is pathfinding towards me at all times. When I do kill it, it's right back on top of me shortly. If I can keep away from it, I can kill it. Bows shred it when you hit it in the tail, but I shouldn't have to be fighting a big or little scorpion every five minutes. -
Hot pouch issue (Xbox)
Etherstorm replied to beneven12's topic in Grounded 2: Technical Support (Spoiler Warning!)
Had this issue as well -
I feel like having more than one buggy of the same species is pretty useless especially in solo. To make it worth our time maybe we could put them inside some kind of watch tower to defend our base from raids or make them work in a sawmill, a farm or a mining camp to collect ressources when we are busy doing something else.
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A few ideas/suggestions for Grounded 2
BigBear087 replied to Milk's topic in Grounded 2: Feedback & Suggestions
Idk if I'm the only one who would like this option but maybe add a character creation storyline shows that more then just kids got shrunk. I would love the ability to make my own character they can have generic and you can make it so that their voices can be male or female and then adjust tone maybe just gives a little bit more immersion and I feel would bring a lot to the game. It is a survival craft we all played the 1st one loved it and now it's time to make it even better. Lots of great suggestions here as well. -
Cheeech started following Save file mixed up.
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So my save file going from 0.1.1.2 to 0.1.1.3 has my base and inventory as I left it but my personal weapons and inventory seem to be from a previous save. I tried loading multiple 0.1.1.2 saves and auto saves, they would load the environment and my base as I left them but load the same personal inventory and weapons for each instance.
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HereWeGo ........ After thinking about it, seeing as there are people out there playing multiplayer on Xbox...I think it's definitely an account problem. So setup a new account on your Xbox - Press the Xbox button to open the guide. Navigate to your profile and system settings. Select "Add or switch" and then "Add new". Enter the email address associated with your Microsoft account. Follow the on-screen instructions to sign in and configure your account settings. Make sure Ground 2 is closed down fully (not quick resumable) and then relaunch the game ... once there switch the profile to this new account you setup and bingo it should work! I just tried it now and can access Multiplayer under this new account.........
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Good Old Games still oldies but goodies
Malcador replied to melkathi's topic in Computer and Console
Couldn't give us good games? Dumb to not charge the antiwoke moaner types though. -
This is actually a build I considered I'd probably play it is a regular berserker/troubadour early with int affliction resistence from Devil of Caroc Breastplate, and let the confused kills loose when I can chant Many lives. I wonder if there is a way to reach 20 int wile confsed without sacrificing too much in return (I would like double chants). I played a very similar character with Gladiator's Sword + Tuotilo's palm as an Unbroken/Trickster. I tried to abuse the unbroken disengagement attacks with Ryngrim's Repulsive Visage. Can't say I remember clearly, but iirc the combo wasn't super reliable. I think I haven't finished that run (but did play the build later on a hired adventurer on a run that I did finish). Your more straight forward take might actually work better, and I could actually use a shield that looks cool (big plus!) Now I'm thinking about doing the Unbroken/Trickster again with The Willbreaker as main setup, and a 2nd setup with an actual shield vs bosses. I would very much love an unbroken build that could reliably trigger supercharged disengagement hits, but not sure if there is a way to do that. This sounds pretty strong, not sure where I would put it flavourwise, but sounds like an egaging build to play on your main character
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Arctica started following We currently have no way to get rid of shells
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Hello, while I'm aware Tier 3 hammer is required to break them, we currently cannot acquire the upgrade. From what I can see, they don't despawn either. Can you please let them despawn or give us a way to dispose of them? I currently have a large shell sitting inside of a blueprint I can't finish because of it. It wasn't inside my base at first but a dang ladybug pushed it in. I tried pushing it myself and even using a buggy. It won't budge!
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destx started following I haven’t seen this mentioned?
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Of course I would like to say that I have been absolutely enthralled by Grounded 2 since its release, even in early access and with a phenomenal game preceding it, it’s an incredible game so far! The biggest issue for me has been the Creature Cards/Bosses. In Grounded, every boss and creature in the game is respawnable, this is important because if you forgot to PEEP them you could summon them again- or, if they didn’t respawn, you were automatically given their creature card. If you forget to peep some of the O.R.C. creatures/bosses, or the final boss (M.S.), the only way you could go back and get the card is if you reloaded the save. Of course this is partly user error, but I missed peeping both the ORC Mantis (I probably didn’t even realize it was a boss fight, I lowkey think multiple ORC variants of existing creatures as bosses seems ‘lazy’ but I digress) who I’m pretty sure doesn’t respawn, and more importantly the final boss. Anyways, I realized EIGHT in-game days later. It would be extremely annoying to try and replay that entire week. It’s equally annoying that I’m just completely barred from getting their creature card on my current save. I’m aware the M.S. will likely reappear in the future, and maybe another ORC Mantis. However, it’s really frustrating when my goal was to “complete” everything available in early access. I know this may not be a huge issue for everyone, but I know I’m not the only one who realized their mistake too late. Of course I’ve run into some of the aforementioned bugs, like the endless sizzle, creatures in unreachable places, game crashing frequently, but I see all of these eventually being fixed. Since this seems like more of a fundamental issue, I thought I would point it out. Regardless, I love and appreciate all the hard work that went into Grounded 2! I hope I eventually get the cards…