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Blogs

At work, I am often directly involved in an aspect of game design that not all designers really deal with: system and content tuning. This is the process by which system rules and content are adjusted to produce a specific effect for the player. E.g. you want the player to feel like he/she really gains a great advantage when he/she gets the raccoon tail in Super Mario Brothers 3, so you space out the frequency of raccoon tail powerups and you make sure that the raccoon tail's flight powers allow
Knights of the Old Republic II: Sith Lords questions from Joakim... some spoilers follow.   1. K2 pretty much changed on how the force, the galaxy, the Jedi are portrayed. How did that work in terms that you were making a sequel to a very typical Star Wars game? (KotOR1, we have this evil dude who wants to blow up the galaxy just for the hell of it).   A lot of it came from deep-rooted feelings and opinions about the Star Wars franchise, both positive and negative, and especi
Got some general questions from Joakim, and wanted to post them in 2 parts in case folks were interested. If not, that's fine, too. Joakim had some Knights of the Old Republic 2 questions as well, and I'll post those in a few days.   1. If you couldn't be a game designer what would you be, and why? (in the game industry of course)   I would either be cartooning (I still do one-shots for the comic "Knights of the Dinner Table" from Kenzer & Co), writing game supplements (C
Neverwinter Nights 2 Community Update August 8, 2008   Well, it's been a long time since I have done an update. I have been so busy lately that I haven't had much time to research anything for the community works section, but I wanted to come here and fill you in on some of the progress we have been making.   If you haven't heard already, we have an expansion in the works. Yes, it's true! The expansion (which we refer to as NX2) is titled Neverwinter Nights 2: Storm of Zehir. With th
I recently did an interview regarding morality and games for a student's Master's Thesis, and I wanted to share in case anyone was interested. Or wanted to quote me in or out of context for fun.     What is your name and professional title? My name is Chris Avellone, and I'm Creative Director (and Lead Designer on our Alpha Protocol CIA RPG) here at Obsidian Entertainment.   For how long have you been working in the computer games industry? Over ten years
Neverwinter Nights 2 Community Update May 2, 2008   It's been a while since the last community update. As such, I thought I would give you a little teaser for some of the 1.13 patch notes, while I write the real Community Update. Please remember that this list is very much incomplete.   Bug Fixes   General The toolset and game now load hak files in the same order. Skills such as Search will no longer broadcast multiple messages to the chat window while in use. A single mess
Neverwinter Nights 2 Community Update April 1, 2008   Hello everyone,   Today's update is kind of special. We have a great announcement to make and I just couldn't wait until later.   NWN2 Expands to the Wii That's right, Neverwinter Nights 2 will soon be available on the Wii!   We have been working on this since the release of NWN2 and we are really happy to see it come out soon. It has taken a lot of work and a very dedicated and talented team of developers, but we are finall
Neverwinter Nights Community Update March 28, 2008   Well, it seems I can't get to this blog in any sort of timely manner. Working on the patches has taken up much more of my time than I anticipated. Because of this, I am going to offer community members the opportunity to send in articles for the Blog. Your articles can be about anything NWN2-related. If there is a bit of Custom Content you like, a persistent world you are excited about, a module that seems fun and interesting, or anyt
Neverwinter Nights 2 Community Update February 29th, 2008.   Being that today is the 29th of February, a slightly different day, I thought I would do something slightly different for today's Blog. For about two hours today Khaveen gathered questions from members of the NWN2 community then passed them on to me for answers. For various reasons, I was not able to answer all of them, but the vast majority are answered below. I am also going to announce a new contest for the NWN2 community.
Neverwinter Nights 2 Community Update February 17, 2008   This week's Blog is dedicated to the fine folks over at the Neverwinter Nights Podcast. Apparently Jay has been missing the community content side of things. Well, it has been a while since I have posted anything on that, so today's Blog will focus mostly on that side of the community. We will also feature another Persistent World spotlight and talk a bit about the upcoming patch.   Community Works   RWS Pocket Cathedral
Neverwinter Nights 2 Community Update February 1, 2008   Just a quick update on the patch progress today since I was out of office for a week+. I will be going through the volunteers for the closed beta next week, so you may receive an e-mail or PM from me.   I think next week I will give another update and include some community content and perhaps a PW spotlight, for those of you that have been missing that.   So, without further delay...   1.12 Patch Goals (Feb 1, 2008) Item
Neverwinter Nights 2 Community Update January 11, 2008   Quick update today as things are pretty busy with 1.12 getting underway...   3d Model Contest Just a quick update on the model contest. We received a lot of great entries. Unfortunately, many of those entries also came with the accusation of plagiarism. That means the entries have to be reviewed for authenticity, unfortunately this is proving difficult. I am now planning to announce the winners in February to give us time to
Neverwinter Nights 2 Community Update December 21, 2007   This is the last Blog for 2007. As we bring a busy year to a close, we'll take a look at a cool product, some shuffling in the Purgatorio team, an excellent modification to the game, another great tileset from the RWS guys and an update on the 1.12 patch progress.   An Interesting Product   Normally, I wouldn't be on here talking about other products, but we have been having some fun with this one, so I thought I'd share.  
Neverwinter Nights 2 Community Update December 7, 2007   Hello again! For this update we will talk about some changes, a custom mod and some community works.   Monty is Assimilated! Well, more like he has come to the Dark Side.   Monty Markland has come to work for Obsidian Entertainment. "Who is this Markland guy," you ask? He was the head of the Community Modding group Rogue Dao Studios - the makers of that great Purgatorio mod we have all been watching so closely. So, to ea
Neverwinter Nights 2 Community Update November 21, 2007   This week we will take a look at some community content, a single player module and a return of the PW Spotlight. I have also started things off with a look at the 3C project - Something everyone should be interested in contributing to.   Community Content Compilation (3C)   The Community Content Compilation (3C) is an initiative to make custom content more easily available for use by the community as a whole. Using a single

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