Neverwinter Nights 2 Community Update
August 8, 2008
Well, it's been a long time since I have done an update. I have been so busy lately that I haven't had much time to research anything for the community works section, but I wanted to come here and fill you in on some of the progress we have been making.
If you haven't heard already, we have an expansion in the works. Yes, it's true! The expansion (which we refer to as NX2) is titled Neverwinter Nights 2: Storm of Zehir. With th
I recently did an interview regarding morality and games for a student's Master's Thesis, and I wanted to share in case anyone was interested. Or wanted to quote me in or out of context for fun.
What is your name and professional title?
My name is Chris Avellone, and I'm Creative Director (and Lead Designer on our Alpha Protocol CIA RPG) here at Obsidian Entertainment.
For how long have you been working in the computer games industry?
Over ten years
I got to join some distinguished colleagues in giving some comments on world, story, and character design - many thanks to Vince for giving us the opportunity.
You can find the interviews and the collected thoughts at:
Story, Character, World Interview at Iron Tower Forums.
Neverwinter Nights 2 Community Update
May 2, 2008
It's been a while since the last community update. As such, I thought I would give you a little teaser for some of the 1.13 patch notes, while I write the real Community Update. Please remember that this list is very much incomplete.
Bug Fixes
General
The toolset and game now load hak files in the same order.
Skills such as Search will no longer broadcast multiple messages to the chat window while in use. A single mess
Working on Alpha Protocol is great, although it has caused some... changes around the office.
Alpha Protocol work environment.
Hope you all are having a more fun and less paranoid week than I'm having.
Thanks to Andrew (Son of Skywalker) and EUCantina.net, part 1 of writing/designing Star Wars comics/games is up at:
Star Wars Expanded Universe Interview Part 1
Clone Wars Adventures (Issues 7-10) is also nominated for Best Children's Comic in the 2008 Eisner Awards! I feel incredibly stoked (I contributed stories for issues 7, 8, and 10).
Neverwinter Nights 2 Community Update
April 1, 2008
Hello everyone,
Today's update is kind of special. We have a great announcement to make and I just couldn't wait until later.
NWN2 Expands to the Wii
That's right, Neverwinter Nights 2 will soon be available on the Wii!
We have been working on this since the release of NWN2 and we are really happy to see it come out soon. It has taken a lot of work and a very dedicated and talented team of developers, but we are finall
Neverwinter Nights Community Update
March 28, 2008
Well, it seems I can't get to this blog in any sort of timely manner. Working on the patches has taken up much more of my time than I anticipated. Because of this, I am going to offer community members the opportunity to send in articles for the Blog. Your articles can be about anything NWN2-related. If there is a bit of Custom Content you like, a persistent world you are excited about, a module that seems fun and interesting, or anyt
Neverwinter Nights 2 Community Update
February 29th, 2008.
Being that today is the 29th of February, a slightly different day, I thought I would do something slightly different for today's Blog. For about two hours today Khaveen gathered questions from members of the NWN2 community then passed them on to me for answers. For various reasons, I was not able to answer all of them, but the vast majority are answered below. I am also going to announce a new contest for the NWN2 community.
Neverwinter Nights 2 Community Update
February 17, 2008
This week's Blog is dedicated to the fine folks over at the Neverwinter Nights Podcast. Apparently Jay has been missing the community content side of things. Well, it has been a while since I have posted anything on that, so today's Blog will focus mostly on that side of the community. We will also feature another Persistent World spotlight and talk a bit about the upcoming patch.
Community Works
RWS Pocket Cathedral
Neverwinter Nights 2 Community Update
February 1, 2008
Just a quick update on the patch progress today since I was out of office for a week+. I will be going through the volunteers for the closed beta next week, so you may receive an e-mail or PM from me.
I think next week I will give another update and include some community content and perhaps a PW spotlight, for those of you that have been missing that.
So, without further delay...
Neverwinter Nights 2 Community Update
January 11, 2008
Quick update today as things are pretty busy with 1.12 getting underway...
3d Model Contest
Just a quick update on the model contest. We received a lot of great entries. Unfortunately, many of those entries also came with the accusation of plagiarism. That means the entries have to be reviewed for authenticity, unfortunately this is proving difficult. I am now planning to announce the winners in February to give us time to
Neverwinter Nights 2 Community Update
December 21, 2007
This is the last Blog for 2007. As we bring a busy year to a close, we'll take a look at a cool product, some shuffling in the Purgatorio team, an excellent modification to the game, another great tileset from the RWS guys and an update on the 1.12 patch progress.
An Interesting Product
Normally, I wouldn't be on here talking about other products, but we have been having some fun with this one, so I thought I'd share.
Neverwinter Nights 2 Community Update
December 7, 2007
Hello again! For this update we will talk about some changes, a custom mod and some community works.
Monty is Assimilated!
Well, more like he has come to the Dark Side.
Monty Markland has come to work for Obsidian Entertainment. "Who is this Markland guy," you ask? He was the head of the Community Modding group Rogue Dao Studios - the makers of that great Purgatorio mod we have all been watching so closely. So, to ea
Neverwinter Nights 2 Community Update
November 21, 2007
This week we will take a look at some community content, a single player module and a return of the PW Spotlight. I have also started things off with a look at the 3C project - Something everyone should be interested in contributing to.
Community Content Compilation (3C)
Follow this link to download: http://nwvault.ign.com/View.php?view=NWN2H...tail&id=186
for the 3C Forums, and additional information, just
Neverwinter Nights 2 Community Update
November 2, 2007
Hello everyone. It's update time again. For this issue we will be taking a look at a mod by Chimneyfish that makes the NPC heads available for playable characters. We will also look at an area prefab by SGK73 and we have a small interview of Kaedrin, author of some great Prestige Classes and some expanded spell books for some of the NWN2 Prestige Classes. But first, before we go too much further, please take a moment to answer thi
I have to confess, I was pretty happy to hear the Writers Guild of America, West was giving awards for video game writing.
Award Criteria and Submissions
Then the fine print came out, which basically invalidates all the writing work we did at Black Isle and Obsidian for the past ten years, including:
"Submitted games MUST have separate credit for writing (i.e. Written By, Story By, Writer, Story Designer, etc.). Writing credits must be verified by their inclus