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Chris Avellone's Blog



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Classes to Take and Games to Run

Posted by Chris Avellone , 21 March 2010 - - - - - - · 1774 views

A question from Chris Norris:

Greetings, Mr. Avellone

I saw your lecture at Framework 09 and was deeply inspired. I am currently studying to be an animator, but writing and design speak to me more than art or animation does. I was hoping I could ask you a few short questions?

1) I've looked at transferring to a games design degree and they teach...


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Interview Advice.

Posted by Chris Avellone , 15 March 2010 - - - - - - · 1860 views

Some minor tips for interviewing... or deciding where to interview.

First off, know what you want to do. If you're not sure if you want to be a programmer or a designer, choose one and focus on that until you (1) realize you hate it, or (2) discover you love it. More than that, if you decide to be a certain discipline - art, programming, design, or...


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Fallout Fan Question

Posted by Chris Avellone , 19 February 2010 - - - - - - · 9421 views

Alex Nistor:

Concerning Fallout 3 , I really was curious to hear your more in-depth opinion about it.

So you said you had a similiar opinion on it to Sawyer, but what was missing from that, in my opinion, was a breakdown of your pro's and Con's for Fallout 3.

Considering Bethesda made it in a similiar style to Oblivion, I just wanted to know...


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How much character backstory is enough?

Posted by Chris Avellone , 22 January 2010 - - - - - - · 5961 views

Next question about game writing is from Jonas...

WARNING: This blog is a spoiler, so if you haven't played Knights of the Old Republic II you may want to stop reading here.

Hey Chris,

I'll try to keep this short out of respect for your time. I just found myself with a deep desire to know how much background material you tend to write for an...


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Video Game Writing vs. Writing

Posted by Chris Avellone , 12 January 2010 - - - - - - · 6402 views

I get a lot of questions from folks regarding narrative design and getting into the industry (especially after the Trzynasty Schron interview).

When possible, I'll be posting the answers here as well in case anyone else has the same questions (or wants to comment or add to any of these answers).

To start it off, here's the 1st of 3 questions from...


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New Alpha Protocol motivation blog up.

Posted by Chris Avellone , 07 January 2010 - - - - - - · 1980 views

IGN Alpha Protocol Motivation Blog

Enjoy.

Or not.

Depending on your motivation.


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Christmas Present to Self

Posted by Chris Avellone , 24 December 2009 - - - - - - · 1428 views

Found this in the backroom, although the disk was probably still lodged inside the C64. Love the credits page.







And even found my old school handmade Wasteland Vegas map. The Scorpitron is clearly indicated in... uh... faded pencil. Along with everything else.



Happy holidays, all!


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Alpha Protocol Narrative Process Backslash Ramble

Posted by Chris Avellone , 28 November 2009 - - - - - - · 4375 views

This isnít really a developer blog as much as just a braindump on Alpha Protocol and the narrative process. It describes how some of the narrative roles were assigned, kudos to the voice actors, and some thoughts on the iterative process. Also, Thanksgiving is a time for thanking folks, so there's a lot of thanking going on in here.

At Obsidian, we...


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Kotor II Questions

Posted by Chris Avellone , 14 October 2009 - * * * * * · 11981 views

Knights of the Old Republic II: Sith Lords questions from Joakim... some spoilers follow.

1. K2 pretty much changed on how the force, the galaxy, the Jedi are portrayed. How did that work in terms that you were making a sequel to a very typical Star Wars game? (KotOR1, we have this evil dude who wants to blow up the galaxy just for the hell of it).

A lot...


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General Design Questions, Part 1.

Posted by Chris Avellone , 08 October 2009 - - - - - - · 4328 views

Got some general questions from Joakim, and wanted to post them in 2 parts in case folks were interested. If not, that's fine, too.  Joakim had some Knights of the Old Republic 2 questions as well, and I'll post those in a few days.

1. If you couldn't be a game designer what would you be, and why? (in the game industry of course)

I would...






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