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Chris Avellone's Blog



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Torment and Character Agency

Posted by Chris Avellone , 20 January 2012 - * * * * * · 4031 views

Some Planescape: Torment questions from Joe Hogle, an undergrad at the University of Pittsburgh, posting the reasons for some design choices.

(BTW, if you guys ever have questions you want to answer for research papers or just because you want to know, feel free to email me at CAvellone@obsidian.net, let me know when you need them by, and if it's okay...


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Old World Questions

Posted by Chris Avellone , 06 January 2012 - - - - - - · 3673 views

Some Old World Questions from Rocky Justice (thanks, Rocky):

1. What is your official title? I know in the credits it says you're a writer, but I was wondering if there was a more specific title for your job. Also, how'd you get in to your line of work? Did you study writing in college, or was it something you discovered later on?

I'm...


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Why did NCR ask the player/Courier to bring the package to the Divide?

Posted by Chris Avellone , 18 October 2011 - - - - - - · 15190 views

Because Twitter would make this too fragmented:

(Spoiler alert)

NCR sacks Navarro in the West, recovers a bunch of tech they don't understand, as history has proven.

They do, however, recognize the symbols (American flag, silo stencils, etc.) and recognize it might be tied to the same symbols and markings the NCR found at the Divide.

NCR hires a...


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Old World Blues Contest Winners.

Posted by Chris Avellone , 06 July 2011 - - - - - - · 1886 views

Fallout New Vegas DLC contest this time was to suggest research projects for DLC3: Old World Blues, taking you to the technological graveyard of the Big Empty, one winner:

I chose the one from Blinzler below, because like Old World Blues, it draws upon the history of Fallout and in this case, Blinzler's entry reminded me of the Burrows (even though the...


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Honest Hearts FNV shirt winners + honorable mentions.

Posted by Chris Avellone , 23 June 2011 - - - - - - · 1429 views

Here are my ruthlessly subjective winners for the most honest act in Fallout: New Vegas that made your heart hurt.

Of the 200+ entries, here are the winners followed by a lot of honorable mentions.

Next contest for Old World Blues should be up on Twitter soon. It'll probably involve experiments. Or captions. Or something blue-sy.

Warning: Spoilers...


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Choices and Consequences

Posted by Chris Avellone , 14 May 2011 - - - - - - · 1953 views

Interview on Choices and Consequences at Iron Tower.


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Results of Fallout New Vegas Movie Script contest.

Posted by Chris Avellone , 24 April 2011 - - - - - - · 2419 views

We had a few winners with the Fallout T-shirt contest - the contest: do a one sentence Fallout movie pitch (in honor of the Fallout movie script being leaked).

Lot of submissions (and too much to do in a Twitter post). I finally decided to break it into 3 categories: Best Trailer Speak, One That Made Me Laugh, and the Most Honest. So without further...


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FNV Perk Contest Winners.

Posted by Chris Avellone , 02 April 2011 - - - - - - · 2430 views

Couldn't fit all the entries on Twitter, so here's a selection of winners for the Fallout New Vegas perk contest.

Broke them into Most Useful/Interesting, Most Ennio Morricone-Inspired and Most Humorous. #FNV

Most Useful/Interesting: @ericsiry Six Million Cap Man, @Spartan3995 The New You!, @Spartan3995 Burden to Bare, @Soultaker696  Sole...


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Narrative Design Applicants: Programming needed?

Posted by Chris Avellone , 13 March 2011 - - - - - - · 1863 views

Another question from Rafal Adamek:

Can people who are not a programmers can be a part of a game industry? I read on your blog about good schools to start with and everything. But what about different people? Letís say, that a guy comes to your office in Obsidian and he has nothing. He canít programming, he canít compose music, he canít draw you...


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Dead Money, Design Breakdowns.

Posted by Chris Avellone , 21 February 2011 - - - - - - · 25058 views

With Dead Money coming out for the PC and PS3 this week, I got into a discussion about how I feel about its reception and some of the design decisions. In short, my feelings concern the context of the specific design elements. Some folks understand the "why" of the challenge elements even if they don't agree with them, which is fine, as long...






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