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Wormerine last won the day on August 30
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hah Bringing BG3 as an example is an odd one, as the scale and complexity of the title makes its development cycle not that surprising - that they continue building on the same engine as D:OS, and kept studio identity didn't make it for quicker development. "D:OS reskin" complaints are complaints about creative direction, not reuse of code or assets - at least as far as reality is concerned. I think there is something to be said for simpler titles like Mass Effect or Dragon Ages, but also there is little direct comparison between the two. And even if Obsidian gets keys to Fallout, I somewhat doubt they will suddenly pull off a massive AAA RPG - they just don't seem build to do massive productions. And in my book it's a good thing, but I am not sure how kindly wider public would take to Fallout on a scale of the Outer Worlds. Or Fallout not being moddable - and for that Obsidian would probably need to use Bethesda's engine, might might be tricky unless Bethesda does Fallout5 first. I also would like to mention that there was a far smaller jump from Fallout3 to Obsidian Fallout, than there would be Fallout4 to Obsidian fallout, or likely whatever Fallout5 turns out to be. And if I was in Obsidian shoes I would also be weary of becoming "Bethesda support studio". They have their own thing going on, and I think it would be wisest course for them to keep it going. If they do Fallout, I think it would be beneficial to really differenciate it from Bethesda releases.
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It was confirmed a while ago, but this is first time we get to see it in action. Obsidian is still thinking of 1st person as a primary play method (Mort's video touches on that in the interview section), and some of the other previews (I think Eurogamer) expressed a similar sentiment. We will see. It does have a very "consol-y" feel to it, like Outer Worlds did. I don't think it is terrible, there isn't much there that I wouldn't want to see considering what game it is likely to be. Probably the ever present quest description is the only thing that I would like to have an option to get rid off at the moment. I do think it is good that interactable items are easily recognisable. Ironically high fidelity makes it tricky to distinguish items from windowdressing - I am trying to play Dishonored 2 without X-ray vision power, and it is a bit tedious. Could they have been more subtle? Eh, perhaps, but I think they look alright in the vibrant artstyle they go for.
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cough, gamepass, cough
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Obsidian has quite deliberately avoided allowing players to make too earth shattering decisions - those are made by characters who influence our decision (Thaos, Eothas). While allowing player's to make BIG CHOICES can be rewarding in RPGs, in always results in problems in sequels. So far, impact we had as Watcher was mostly localised, so as we move from location to location, in the world full of misinformation, and without printing press, they can write around the little influence that we had. Not that Obsidian already hasn't struggled with reactivity when it comes to returning companions.... Anyway. Lödwyn's presence was known since story trailer - it was confirmed it was her in interviews at the time. If she plays major role, I would assume no reactivity to Deadfire - or maybe Obs will still write around it. Somehow. Woedica likes upholding rules, and breaking them herself. Still, she was such a minor character in Deadfire, I would find it odd if Obs would bring her back, just to break continuity. One would think any other representative of the Steel Garotte would do. Assuming of course, she is present during main events of Avowed, and not some kind of prologue that take place before her departure (and potential demise) to Deadfire. You say, you know there is no save import. Are we sure there won't be one? It would be counterintuitive for a fresh start, but if done discretly, some minor reactivity might be a nice bonus for returning players. In the ending of Valian Faction quest one of the potential leaders end up being exiled to the Living Lands. I doubt that's a coinsidence. I don't expect a save import, mind you, but I also wouldn't be that shocked if there was one.
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Hmmm, nothing too new, but my trend to be more cautiously optimistic with each reveal continues. While no PoE3, it might be fun in its own right. hmmm… I might have reinstalled and modded Deadfire. I still didn’t do a Principi playthrough, but I need to think of a character first. I find it rather annoying, that you have to start the game to get to character creator - I would rather have it to start with, or have an ability to create a character separately, and just import him/her in game proper.
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https://www.rockpapershotgun.com/avoweds-rickety-combat-feels-like-the-undoing-of-its-lush-fungal-world
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Yeah, I can’t say I am in love with the DLC. I think it is better than the base game, but still same problems. Beautiful open world filled with repetitive mobs with quite a few areas feeing unfinished - like they made them but didn’t have anything new or interesting to populate them with. “Legacy Dungeons” are still my favourite, pretty much wishing it just would be like classic Souls. Bosses are better than in base game, and with some of them I had almost as much fun as with DS3 - base game, not DLCs. I haven’t encountered quite the bullcrap of Melania yet (we will see about final boss… I heard things), but to me bosses still suffer from overuse of charge moves which timing you have to memorise to avoid, and lack of clarity (wait, how am I supposed to react to this). There is lot of trial and error required for some attacks which I don’t think is fun. On a flip side, they went back to giving you clear openings for counter attacks so there is a more satisfying back and forth.
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Erdtree - just one final boss left. It might take a while. Mostly, because I am not in the mood of figuring him out at the moment. Other than that I continue delving into capcom’s catalogue. I tried Monster Hunter: Wilds beta, and aside terrible performance it mostly confused me. Odd controls, odd gameloop. Monster Hunter: World has been on my radar for a long time, but from what I heard about it (hunt monster, craft equipment to fight tougher monsters) I worried it just might not be for me, the way Diablo-like games aren’t for me. I decided to finally give it a go, and I think I found my grindy progression game. What makes it stand out is that I actually like the combat, and I like it more the more I play. Each monster so far has its own quirks so it feels more like boss rush, rather than dull grind. I am quite amazed how much variety there is, even though Capcom smartly reuses assets for different monsters variants - but even if they have some of the same animation, they tend to fight very differently. Difficulty curve is very well handled so far. There is a lot to MH, but I didn’t find it too overwhelming. It might be my game to dip into in-between Street Fighter6. I feel like I have been missing out on Capcom.
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As a consumer I have been very happy with FromSoft under Namco Bandai, so I don't see an immediate benefit to myself. The most positive thing would be reuniting Bloodborne IP with Fromsoft, allowing for a potential sequel, or perhaps finally a remaster/remake. On a flip side, that would probably mean end of day and date multiplatform releases, and while in general I don't mind waiting, I think it can be somewhat demaging for FromSoft game, where obtuse nature, and community discovery is part of the experience. That is, of course, assuming Sony would port their games to PC. While they have been moving their IPs over, Demon Souls remake is annoying absent. Whenever it is business decision, or if there is something blocking Sony from released DS on PC, I don't know. But from all Sony's IP DS and Bloodborne are two games I want to see the most. I must say, I have been rather disappointed with Sony games so far. They are not bad, but the best I can say is that they have been "alright".
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Couple eyebrows raised, and while I thought Erdtree will take the cake, I am even more confused by Marvel vs. Capcom Fighting Collection as a best fighting game(s?) of the year. That's not even a remake, that's just a re-release/port. From what I understand it is a very welcome one and a great one, but still. A collection of old games shouldn't be a contender for best X game of current year.
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Eh, I am curious how OW2 will do. My impression was, that Bethesda's Fallout76 fiasco generated a lot of buzz for OW, and a lot of "Fallout In space, Bethesda killer etc." headlines, in spite of devs trying really, really hard to communicated that it is not on the scale of Fallout: New Vegas. The game did get a good critical reception, and it sold reasonably well. We will see if it was a one off, or if the audience returns for the sequel.
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Classes are as accessible as they come - you simplify player made builds in favour of pre-configured kits. While team-based class systems are my personal favourite, I just don’t think there is much benefit to a class system in a single character game, as there are no other equal party members to synergise with. From what Obsidian has showed my impression is that Avowed will focus more on player defined kits (choice of weapon and couple active skills), rather than more traditional “builds”. They also keep mentioning an ability to keep switching playstyles, so at least an easy access to respec is a likely possibility.
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I think it is more about scale of the title, than the design. But yes, in principle, I have no issue with a game abandoning expected features in pursuit of something new. In fact, I did like more unusual Obsidian games (like Alpha protocol). However, I am still waiting to see what makes Avowed tick. As I keep mouling over Avowed popping on Battlenet - it might be an attept to give the game more spotlight. Sure as heck it is easier to notice on Battlenet, than on a busy platform like Steam.