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Wormerine

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Wormerine last won the day on February 1

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About Wormerine

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  1. Yeah, came here to report it. Mine is missing left leg. Something off with leg prostetic replacemenent? (which I don't have.)
  2. Yeah, now that you mention it is rather odd, and at least for now feels unnecessary. I am getting annoyed by the "corporate" jargon. I didn't mind it it OW1 as the whole concept was "What if Corporations started the colony". And I know this is very much an arm of the same movement, but just feels odd to me here and out of place.
  3. Probably played a bit less then yourself but not by much. Eh, I do struggle to get into the world and story so far, but otherwise it seems like a substantial upgrade. Hopefully it will click for me soon.
  4. https://eternity.obsidian.net/eternity/news/eternity/public-beta-for-turn-based-mode No GOG beta though?
  5. That's interesting. My complain was how missing was very rare due to Larian's tinkering with values and abundant source of guaranteed damage. I do have major gripe with some UI choices, mainly hotbar which I found to be frustratingly maintenance heavy. I avoided having druids because of that, as doing wildshape would completely wreck my hotbar after switching back to human form. I will do another playthrough using hardest setting at some point, but just too many other things to play meantime. Speaking of which I got distracted from Outer Worlds2 by Alters. Gave it a go maybe two evening ago and it got my full attention now. Oh, finished Hades2. It's like the first one, with slightly better gameplay, much worse narrative, much more content, and even more grind. I didn't care for it.
  6. Seeing melathi's post about Hogwarts Legacy I decided to give it ago before Outer Worlds2. Yeah, I liked it more then I expected. I thought they managed to capture the universe rather well. Definitely the amount of murdering player does feels rather odd. And while I mostly found story to be fairly alright, there were couple points I felt the inability to react to things felt really odd. Main character doesn't really have a personality but the game also doesn't allow players to express themselves in spite of conversation options. There were quite a few things, especially in the latter part of the game, were I feel characters just move on from some things that really asked to be brought up. Overall, better then I expected. As I enjoyed early Harry Potter books and films in primary school, HL managed to pull my nostalgia strings. Started Outer Worlds2 - looks promising so far. Opening mission promised reactivity that I missed in the original game had. Adding to it the overall buzz around the game, I think I will enjoy this one.
  7. https://forums.obsidian.net/forum/191-the-outer-worlds-2-technical-support-spoiler-warning/
  8. https://www.rockpapershotgun.com/microsoft-pushing-for-profits-well-above-the-industry-average-is-reportedly-behind-xboxs-layoff-and-cancellation-misery
  9. Can't get my controller to work on Gamepass, so might have to pass for now.
  10. I played Rogue so, I don't think it was that. I just thought it was unenjoyable to interact with. Visually flashy but not very readable. Counter icons often disappearing in the noise of explosions. Stuff like that. In the end I don't think it was much different then any other DA combat - just spamming skills once they are out of cooldown, just with more generic slashing inbetween.
  11. Dragon Age: Veilguard was added to GamePass so I played it while I wait for Outer Worlds2. I thought it was pretty alright. Easily my favourite of Dragon Age sequels though it is not a high bar to pass. Few complaints, sure. Tonally, it is a bit inconsistant - but that's something I would say about every Dragon Age game, but Origins. The game is probably quite a bit longer than it should have been (again, Dragon Age staple). Combat sucks and gets really boring - again nothing new to DA... though as it tries to pivit a bit more into action-RPG territory it hurts it by how clunky and unresponsive it feels. There is also artificiality around the quests and systems which I found really detracting from the narrative. I don't know if it's because game's origin as liveservice, or just current Bioware team sensibilities, but how game was structured, how quests were presented I felt really made it difficult to feel immersed in the narrative, and therefore care. But it is not all bad. Like Inquisition I think story has more potential than Veilguard takes advantage of - and I do feel they are playing loose with some established lore. But for a very casual and distanced DA player it felt like it actually paid off on many things that previous games were establishing. Companions were alright, and I quite enjoy some of their banter. Finale is pretty alright, if contrived at times. I don't think it is a great game, but frankly best I have seen from Bioware since Mass Effect2 (didnt' play Andromeda nor Anthem though). I enjoyed most of it, but it's overstayed it's welcome and I am glad it is over.
  12. I didn't know there is a new Heroes of Might and Magic in works, and there is even an early demo to try out. It looks like it's being done on budget, but it is actually quite snappy, and seems like could be a nice entry to the series. As the series have been in limbo for a while, it is nice to see a return to form, though it might be a bit too conservative. HoM&M3 die hards might not be willing to move on at this point, and I am not sure how much new blood with a budget title like this one attract.
  13. Pretty good conversation with a lawyer about the acquisition.
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