Tanred Posted May 13, 2018 Share Posted May 13, 2018 (edited) Not actually a mod but a simple tweak to values found in the gamedata bundle files. The file you’ll need is in the gamedata folder within the game directory (e.g. \steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\exported\design\gamedata). The file is called global.gamedatabundle. Backup that file before you modify it and open it with any text editor (Windows Notepad works just fine). Search for the entries "QuestXPMultiplier", "CombatXPMultiplier", "ExplorationXPMultiplier" and "TrapLockXPMultiplier" and tweak their individual values. For example, I wanted 2x slower levelling, so I divided all the values by 2. I.e. "QuestXPMultiplier":0.675 etc. Edited May 13, 2018 by Tanred 2 Link to comment Share on other sites More sharing options...
AWizardDidIt Posted May 13, 2018 Share Posted May 13, 2018 Oh cool. Leveling has been going too damn fast so far. This should help slow things down a bit. Half seems maybe a bit extreme though. Might need some testing to see what's the optimal xp reduction. Link to comment Share on other sites More sharing options...
Tanred Posted May 13, 2018 Author Share Posted May 13, 2018 Yeah I am not sure about the optimal values yet, but given how fast I got to level 8 I felt like halving would be a good start (for a completionist run) and maybe tweak it to 0,75x for lategame. Link to comment Share on other sites More sharing options...
Mercbeast Posted May 14, 2018 Share Posted May 14, 2018 I wonder if the difficulty modifiers are hidden anywhere in these files. So we could tweak the accuracy/deflection from POTD. Allowing us to basically tune the game as we level. Link to comment Share on other sites More sharing options...
Tanred Posted May 14, 2018 Author Share Posted May 14, 2018 I wonder if the difficulty modifiers are hidden anywhere in these files. So we could tweak the accuracy/deflection from POTD. Allowing us to basically tune the game as we level. Sadly, they are not at the moment. Source: https://forums.obsidian.net/topic/96968-can-we-mod-potd-difficulty/?p=1998989 Link to comment Share on other sites More sharing options...
aralbald Posted May 17, 2018 Share Posted May 17, 2018 Has anyone played enough with decreased multipliers to give feedback? I've set mine to 0.95 which is around 30%, because 50% seems a lot. I'm already level 10 and still in Neketaka. Hopefully this will stop the crazy outlevelling when playing a completionist run. I don't have the time to play these days and test it though. The perfect setup for a game for me will be "upscaling all" and decreased xp gains (if difficulty indicators are working). If i was to start the game now i will choose no scaling (because i want to see the damn difficulty indicators) and decrease the multipliers by 50% and see how it goes and adjust if needed. Anyway that is unlikely to happen because i'm already 30 hours in the game. Link to comment Share on other sites More sharing options...
Tanred Posted May 17, 2018 Author Share Posted May 17, 2018 There is a mod which supposedly enables difficulty indicators with scaling turned on: https://github.com/SonicZentropy/PoE2Mods.pw/blob/master/README.md I haven't tested it yet. 1 Link to comment Share on other sites More sharing options...
jomoroon Posted May 17, 2018 Share Posted May 17, 2018 There is a mod which supposedly enables difficulty indicators with scaling turned on: https://github.com/SonicZentropy/PoE2Mods.pw/blob/master/README.md I haven't tested it yet. wow anyone tried this? Link to comment Share on other sites More sharing options...
Insolentius Posted May 17, 2018 Share Posted May 17, 2018 There is a mod which supposedly enables difficulty indicators with scaling turned on: https://github.com/SonicZentropy/PoE2Mods.pw/blob/master/README.md I haven't tested it yet. I already disabled level scaling by switching the difficulties back and forth between relaxed and veteran. Is there any way to enable the scaling again? Link to comment Share on other sites More sharing options...
PreacherJayne Posted May 17, 2018 Share Posted May 17, 2018 I've tried it -- but I also wrote it SonicZEntropy expanded it to include character level icons, so the mod you want to enable is DifficultyIconsAlways. That will always show difficulty indicators for characters, I believe (instead of basing it off the Difficulty Indicators option in the settings menu). In the next couple of days we're going to coming the mods so that both character and quest level icons can be toggled based on the options menu. 1 Link to comment Share on other sites More sharing options...
PreacherJayne Posted May 17, 2018 Share Posted May 17, 2018 Insolentius: I haven't found a console command to enable that yet (see the whole list here: https://gist.github.com/SonicZentropy/f3711d2fa9b547a05cd2496077fda42d),because the difficulty scaling command seems to refer to something else in the code. If it really isn't there, I can add a command to do it. Link to comment Share on other sites More sharing options...
aralbald Posted May 17, 2018 Share Posted May 17, 2018 There is a mod which supposedly enables difficulty indicators with scaling turned on: https://github.com/SonicZentropy/PoE2Mods.pw/blob/master/README.md I haven't tested it yet. I already disabled level scaling by switching the difficulties back and forth between relaxed and veteran. Is there any way to enable the scaling again? There is a mod on nexus: https://www.nexusmods.com/pillarsofeternity2/mods/2?tab=description&BH=11 You can use it to change difficulty and scaling on the go. 1 Link to comment Share on other sites More sharing options...
jomoroon Posted May 17, 2018 Share Posted May 17, 2018 I've tried it -- but I also wrote it SonicZEntropy expanded it to include character level icons, so the mod you want to enable is DifficultyIconsAlways. That will always show difficulty indicators for characters, I believe (instead of basing it off the Difficulty Indicators option in the settings menu). In the next couple of days we're going to coming the mods so that both character and quest level icons can be toggled based on the options menu. so if we wanted icons back on quest list only, we should use the 'DifficultyIconsMod' only? Link to comment Share on other sites More sharing options...
PreacherJayne Posted May 17, 2018 Share Posted May 17, 2018 Correct. Link to comment Share on other sites More sharing options...
jomoroon Posted May 17, 2018 Share Posted May 17, 2018 Correct. these options are great! Do we have to run it through the patcherlauncher every time? Link to comment Share on other sites More sharing options...
PreacherJayne Posted May 17, 2018 Share Posted May 17, 2018 Unfortunately yes. Technically you could replace the game's Assembly-CSharp.dll with the modified one created by the Patchwork launcher, but since you'd have to recreate it anyway to change mods, it's easier to let the launcher do the work. The launcher restores the default DLL after you exit the game so that you can start it from Steam/GOG/etc unmodded. Also, if the game updates on Steam/GOG, you should wait until the launcher has updated as well before using it again. Link to comment Share on other sites More sharing options...
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