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Posted

I'm trying to mod POTD to remove the changes to enemies' stats, so that it's just "more enemies" and "better enemy AI". The only variables I can find are these:


            {
              "Difficulty": "PathOfTheDamned",
              "EnemyHealthMultiplier": 1,
              "EnemyDamageMultiplier": 1,
              "EnemyShipAccuracyBonus": 0,
              "PlayerEventChanceMultiplier": 1,
              "EnemyEventChanceMultiplier": 1,
              "PlayerCannotSink": "false"
            },

Is there any way to tweak the stat bonuses enemies get, or the number of enemies in encounters?

 

(I think I've found the AI conditionals in the moddable files, so it looks like it's possible to make the AI more difficult on all levels, but I'd still like to have all the enemies.)

  • Like 1
Posted

Isn’t PotD Veteran+upscaling?

 

It's Veteran + even more enemies in encounters + better AI + upscaling.

 

(not sure what specifically the better AI affects- maybe the use of certain debuffs, or more frequent interrupts? might dig into that sometime)

Posted

For once, I would like to know whats the difference between the different difficulty settings.

In PoE1 the lower difficulties only changed the number and types of enemies, not their stats.

Only PotD increased enemy stats and gave them more abilities, plus having much more enemies.

 

Is it still the same?

Posted

For once, I would like to know whats the difference between the different difficulty settings.

In PoE1 the lower difficulties only changed the number and types of enemies, not their stats.

Only PotD increased enemy stats and gave them more abilities, plus having much more enemies.

 

Is it still the same?

This is still the same (but note that Story Time also changes enemy stats, and did in PoE1, too).

 

The accuracy, health, and stat scaling for PotD (and Story Time) are unfortunately in code at the moment, though we can change that in a patch.

 

EDIT: the data in the OP all applies specifically to Ship Combat.

  • Like 6
Posted

The accuracy, health, and stat scaling for PotD (and Story Time) are unfortunately in code at the moment, though we can change that in a patch.

 

EDIT: the data in the OP all applies specifically to Ship Combat.

 

Ah, okay, thanks for letting me know! Hope you get the chance to patch it in :)

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