Could anyone explain to me how the damage is calculated in game? It's quite confusing and most of the time I can't get the right results if there are multiple modifiers.

seems like it should be 20.1 * 1.25 * 0.75 * 1.3 + 20.1 * 0.33 = 31.129875 which is weird, since a critical hit dealt by weapons with "blunted critical" may cause less damage than a normal hit (if not overpenetrates armor)

Exanple2:

base damage roll = 24.6

modifier: -50% graze +33% might

result = 14.8

I don't understand, how do I get 14.8? Does anyone know the formula?

## Question

## zczczc1680

Could anyone explain to me how the damage is calculated in game? It's quite confusing and most of the time I can't get the right results if there are multiple modifiers.

Example1:

base damage roll = 20.1

modifier : + 25% critical - %25 blunted critical + 33% might +30% overpen.

result = 31.1

seems like it should be 20.1 * 1.25 * 0.75 * 1.3 + 20.1 * 0.33 = 31.129875 which is weird, since a critical hit dealt by weapons with "blunted critical" may cause less damage than a normal hit (if not overpenetrates armor)

Exanple2:

base damage roll = 24.6

modifier: -50% graze +33% might

result = 14.8

I don't understand, how do I get 14.8? Does anyone know the formula?

## Link to comment

## Share on other sites

## 4 answers to this question

## Recommended Posts

## Create an account or sign in to comment

You need to be a member in order to leave a comment

## Create an account

Sign up for a new account in our community. It's easy!

Register a new account## Sign in

Already have an account? Sign in here.

Sign In Now