Could anyone explain to me how the damage is calculated in game? It's quite confusing and most of the time I can't get the right results if there are multiple modifiers.

seems like it should be 20.1 * 1.25 * 0.75 * 1.3 + 20.1 * 0.33 = 31.129875 which is weird, since a critical hit dealt by weapons with "blunted critical" may cause less damage than a normal hit (if not overpenetrates armor)

Exanple2:

base damage roll = 24.6

modifier: -50% graze +33% might

result = 14.8

I don't understand, how do I get 14.8? Does anyone know the formula?

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## Question

## zczczc1680

Could anyone explain to me how the damage is calculated in game? It's quite confusing and most of the time I can't get the right results if there are multiple modifiers.

Example1:

base damage roll = 20.1

modifier : + 25% critical - %25 blunted critical + 33% might +30% overpen.

result = 31.1

seems like it should be 20.1 * 1.25 * 0.75 * 1.3 + 20.1 * 0.33 = 31.129875 which is weird, since a critical hit dealt by weapons with "blunted critical" may cause less damage than a normal hit (if not overpenetrates armor)

Exanple2:

base damage roll = 24.6

modifier: -50% graze +33% might

result = 14.8

I don't understand, how do I get 14.8? Does anyone know the formula?

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