Could anyone explain to me how the damage is calculated in game? It's quite confusing and most of the time I can't get the right results if there are multiple modifiers.
seems like it should be 20.1 * 1.25 * 0.75 * 1.3 + 20.1 * 0.33 = 31.129875 which is weird, since a critical hit dealt by weapons with "blunted critical" may cause less damage than a normal hit (if not overpenetrates armor)
Exanple2:
base damage roll = 24.6
modifier: -50% graze +33% might
result = 14.8
I don't understand, how do I get 14.8? Does anyone know the formula?
Question
zczczc1680
Could anyone explain to me how the damage is calculated in game? It's quite confusing and most of the time I can't get the right results if there are multiple modifiers.
Example1:
base damage roll = 20.1
modifier : + 25% critical - %25 blunted critical + 33% might +30% overpen.
result = 31.1
seems like it should be 20.1 * 1.25 * 0.75 * 1.3 + 20.1 * 0.33 = 31.129875 which is weird, since a critical hit dealt by weapons with "blunted critical" may cause less damage than a normal hit (if not overpenetrates armor)
Exanple2:
base damage roll = 24.6
modifier: -50% graze +33% might
result = 14.8
I don't understand, how do I get 14.8? Does anyone know the formula?
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