CAlmond Posted May 18, 2018 Share Posted May 18, 2018 (lockpicking is not stealing and will not aggro anyone). this is not entirely true, there are some scenarios where even picking the lock will cause them to go hostile. The earliest example is savia at the jail, if she sees you picking the lock, she will turn hostile immediately. But yes for most NPCs, lockingpicking for the exp won't turn them hostile. Just make sure to quicksave anyway in case you do it in front of ones that will turn hostile. Link to comment Share on other sites More sharing options...
M4xw0lf Posted May 18, 2018 Share Posted May 18, 2018 I like the party assist system. Makes sense that you can profit from stuff your companions know/can do. I have spread my Watcher's passive points way more than the actives, but his two strongest skills are athletics (for second wind) and diplomacy. apart from that, I mostly have all companions specialize in one or two skills, for the higher skill checks in scripted interactions that are not Watcher-exclusive. Link to comment Share on other sites More sharing options...
Lampros Posted October 14, 2020 Share Posted October 14, 2020 On 5/10/2018 at 4:24 AM, Yosharian said: Yeah I think for most interactions it has to be the MC, but for those scripted interactions you can use anyone. So what skills should the MC get? Link to comment Share on other sites More sharing options...
Lampros Posted October 14, 2020 Share Posted October 14, 2020 On 5/15/2018 at 10:56 AM, CountGrishnackh said: Only a Few Atheletics Checks as far as i've seen. Since im putting at least 3 Athletics on everyone not really a problem. For Primary Skills 3 Acrobatics should be a given on everyone, i found 3 Stealth to pretty nice for positioning. Got up to 10 Stealth on my mainchar before i stopped because it really doesnt matter if she only stays invisible for 10 seconds once 10 enemys look straight at her. Mechanics max on another charakter (lockpicking is not stealing and will not aggro anyone). Everything else is pretty optional. Alchemy seems to be rather powerful if you like to micro or go solo. Secondary skills: Social Skills on main char. In Ordner of most Frequent to least: Diplomacy and Insight, Bluff, Intimidate. Can raise 2 different skills on every follower. Skill Assist: Efficient for 2 or 4 Points on assisting characters. Some Items Scale with Skillevel. So far i've seen: Religion (Xotis Lantern), Acrobatics (Some Heavy Armor), Metaphysics (Don't Remember the Item). Possible Distribution: Main Skills: Char 1: 3 Athletics, 10 Stealth Char 2: 3 Stealth, 3 Athletics, max Mechanics Char 3-5: 3 Stealth, 3 Athletics Fill Remaining Points as you see fit (all Acrobatics for the Lazy ones) Secondary Skills Mainchar: 50:50 Diplomacy, Insight, 1-4 Bluff or Intimidate Sidechar 1: Streetwise+Survival Sidechar 2: Religion+Metaphysics Sidechar 3: History+Bluff or Intimidate Sidechar 4: 2 Points in every Skill (upgrade to 4 later in the game, social skills first) That's the information I needed - thanks. Jesus, I've forgotten all... Link to comment Share on other sites More sharing options...
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