JerekKruger Posted May 9, 2018 Share Posted May 9, 2018 Whilst we've know what Spells and Abilities each class will have since Cohh's first stream, we haven't had all the details. With yesterday's release this has changed and I thought it would be good to have a place to discuss them. One of the first things I did upon loading up Deadfire for the first time was create a Wizard, level her to 20 and check out Citzal's Enchanted Armoury to see what exactly the weapons do (I'm a huge sucker for Summoned Weapons). Turns out the two weapons you summon are a Great Sword and a Morning Star (yes, you get to dual wield two-handed weapons). First here's what they look like Here's the Breastplate Here's the Great Sword And here's the Morning Star At first glance they seem a bit disappointing, but that's because they aren't properly showing their scaling effects. When you mouseover the relevant values in the main inventory screen you find out that they are the equivalent of Legendary items (+4 AR on the Breastplate, +16 Accuracy and +60% Damage on the two weapons). That said I'm still not convinced by this spell. The biggest advantage (dual wielding two-handed weapons) can't be fully taken advantage of since Wizards don't have any Full Attacks (and multiclass Wizards can't get this spell), and the Breastplate is something of a liability (by the time you get this spell you'll likely have access to very good non-summoned armour which will be suppressed by this spell). Anyone got a good argument as to why this is actually a good spell? What other abilities have people now taken a closer look at? Are they better or worse than you expected? 4 Link to comment Share on other sites More sharing options...
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