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Is it still going to be impossible or not? I think i heard Josh mention that it should be possible in Deadfire during the long interview Q+A section.

 

Quite sure it wont be possible by ingame mechanics. But it should doable via console commands?

 

Btw does anyone know if it is possibile to add a subclass to companion via console commands?

Is it still going to be impossible or not? I think i heard Josh mention that it should be possible in Deadfire during the long interview Q+A section.

 

:wowey:

 

link?

  • Author

Check the Obsidian twich channel. There is about 1 hour long Q+A with Josh and one more obsidian guy. They are showing part of a new big dungeon similar to the endless paths. During that they are answering questions and if i recall correctly Josh says, that he is pretty sure it will be possible. But i dont know.

Check the Obsidian twich channel. There is about 1 hour long Q+A with Josh and one more obsidian guy. They are showing part of a new big dungeon similar to the endless paths. During that they are answering questions and if i recall correctly Josh says, that he is pretty sure it will be possible. But i dont know.

There are many.. if it's an old one, Josh probably changed his mind.

  • Author

 

Check the Obsidian twich channel. There is about 1 hour long Q+A with Josh and one more obsidian guy. They are showing part of a new big dungeon similar to the endless paths. During that they are answering questions and if i recall correctly Josh says, that he is pretty sure it will be possible. But i dont know.

There are many.. if it's an old one, Josh probably changed his mind.

 

 

Its not old. Its new from April 2018.

  • Author

I got u my good sir/madam I'll edit when I find it.

 

https://www.twitch.tv/videos/245952827?t=42m01s

 

Yes this is it. He said allies. Not sure if he meant all in general, companion, sidekicks and custom random mercenaries.

Even if it's not, I'm confident companions' attributes will be moddable. (Both from having dug around the beta files and from it being a thing back in Pillars 1.

In the first game, i never used any of the companions, always created my own party with min / max stats. That's maybe a bit harsh storywise / lorewirse, but gameplaywise it's truly better.

  • Author

I am also someone who is trying to min max things, so i would appreciate an option to modify the attributes.

In the first game, i never used any of the companions, always created my own party with min / max stats. That's maybe a bit harsh storywise / lorewirse, but gameplaywise it's truly better.

Not really - because official companions start one level above hirelings and thus have a big advantage in the early game. And in the late game some of them even get unique talents/abilities nobody else can get.

 

It's a self-induced illusion or hearsay that min-maxed hirelings generally make the game easier.

 

How do you know the difference if you never used any of the official companions? :p

Deadfire Community Patch: Nexus Mods

 

In the first game, i never used any of the companions, always created my own party with min / max stats. That's maybe a bit harsh storywise / lorewirse, but gameplaywise it's truly better.

Not really - because official companions start one level above hirelings and thus have a big advantage in the early game. And in the late game some of them even get unique talents/abilities nobody else can get.

 

It's a self-induced illusion or hearsay that min-maxed hirelings generally make the game easier.

 

How do you know the difference if you never used any of the official companions? :p

 

 

Please please please can we not get into this argument again

Then one shouldn't start it. :p

Deadfire Community Patch: Nexus Mods

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