January 27, 20188 yr A). Few base reloading durations stated in tooltips are off. I have frapsed several cycles and consistently get: - 1. Crossbow reload duration is 3.0s not 5.0s. - 2. Arquebus reload duration is 6.1s not 6.8s. - 3. Pistol reload duration is 4.67s not 5.0s. B). Few modals behave strange: - 1. Interrupting Shot (Crossbow): image - I have a feeling that "-50% Action Speed" in no way should half reloading duration. (probably UI problem) - 2. Overbearing Shot (Arbalest): image - same as above - 3. Rushed Reload (Pistol): image - does nothing. I have frapsed the new duration and it is not just an UI error, reloading duration indeed doesn't change. C). +% Action Speed effects increase displayed reloading duration. Example with potion of deftness: image. Edited January 27, 20188 yr by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
January 28, 20188 yr It seems that they confuse "-X% speed" with "-X% duration" all the time. Deadfire Community Patch: Nexus Mods
February 4, 20188 yr Author B1, B2 and C were fixed with the new beta 3.B3 - have to retest it, but iirc Rushed Reload still does nothing.A1, A2, A3 were broken in different direction. Instead of having lower reload duration than shown by tooltip, they now have longer reload duration than in tooltip. Here are the current (frapsed) values:Arbalest:- tooltip: 6.0s- beta 2: not tested- beta 3: 6.93s (consistently 208 frames)Arquebus:- tooltip: 6.8s- beta 2: 6.1s (consistently 183 frames)- beta 3: 7.3s (consistently 219 frames)Blunderbuss:- tooltip: 6.0s- beta 2: not tested- beta 3: 6.86s(205-206 frames)Crossbow:- tooltip: 5.0s- beta 2: 3.0s (not a typo, was indeed consistently getting 90 frames)- beta 3: 6.1s (183-184 frames)Pistol:- tooltip: 5s- beta 2: 4.67s (consistently 140 frames)- beta 3: 5.86s (consistently 176 frames) Btw: am aware that values in bb_attacks.gamebundle do match those in tooltips. It must be something related to animation length calculation in AttackFirearm Gunner talent is also bugged. Instead of increasing Reload Speed, it decreases it: image. Btw it's not UI problem, since reloading indeed gets longer. Edit: found it in bb_statuseffects.gamedatabundle. The baseValue of Gunner_SE_ReloadSpeed should likely be 1.2 not 0.8. Edited February 5, 20188 yr by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
February 6, 20188 yr Hey MaxQuest! Thanks for this in depth post, it's definitely much appreciated! I'll get bugs in for the devs. You the best, -Caleb I like big bugs and I cannot lie...