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Featured Replies

A). Few base reloading durations stated in tooltips are off. I have frapsed several cycles and consistently get:

- 1. Crossbow reload duration is 3.0s not 5.0s.

- 2. Arquebus reload duration is 6.1s not 6.8s.

- 3. Pistol reload duration is 4.67s not 5.0s.

 

B). Few modals behave strange:

- 1. Interrupting Shot (Crossbow): image - I have a feeling that "-50% Action Speed" in no way should half reloading duration. (probably UI problem)

- 2. Overbearing Shot (Arbalest): image - same as above

- 3. Rushed Reload (Pistol): image - does nothing. I have frapsed the new duration and it is not just an UI error, reloading duration indeed doesn't change.

 

C). +% Action Speed effects increase displayed reloading duration. Example with potion of deftness: image.

Edited by MaxQuest

It seems that they confuse "-X% speed" with "-X% duration" all the time.

Deadfire Community Patch: Nexus Mods

  • Author

B1, B2 and C were fixed with the new beta 3.
B3 - have to retest it, but iirc Rushed Reload still does nothing.


A1, A2, A3 were broken in different direction. Instead of having lower reload duration than shown by tooltip, they now have longer reload duration than in tooltip. Here are the current (frapsed) values:

Arbalest:
- tooltip: 6.0s
- beta 2: not tested
- beta 3: 6.93s (consistently 208 frames)

Arquebus:
- tooltip: 6.8s
- beta 2: 6.1s (consistently 183 frames)
- beta 3: 7.3s (consistently 219 frames)

Blunderbuss:
- tooltip: 6.0s
- beta 2: not tested
- beta 3: 6.86s(205-206 frames)

Crossbow:
- tooltip: 5.0s
- beta 2: 3.0s (not a typo, was indeed consistently getting 90 frames)
- beta 3: 6.1s (183-184 frames)

Pistol:
- tooltip: 5s
- beta 2: 4.67s (consistently 140 frames)
- beta 3: 5.86s (consistently 176 frames)

 

Btw: am aware that values in bb_attacks.gamebundle do match those in tooltips. It must be something related to animation length calculation in AttackFirearm

 



Gunner talent is also bugged. Instead of increasing Reload Speed, it decreases it: image. Btw it's not UI problem, since reloading indeed gets longer.

Edit: found it in bb_statuseffects.gamedatabundle. The baseValue of Gunner_SE_ReloadSpeed should likely be 1.2 not 0.8.

Edited by MaxQuest

Hey MaxQuest!

 

Thanks for this in depth post, it's definitely much appreciated! I'll get bugs in for the devs.

 

You the best,

 

-Caleb

I like big bugs and I cannot lie...

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