December 27, 20178 yr All of your characters shout pretty much nonstop throughout combat, so it's pretty much impossible to tell what any of them are saying or whether it's important or just grunting.Please reduce incidence and length of combat barks, or at least eliminate all of them that are just "HYAH" or similar zero-information noise. Grand Rhetorist of the Obsidian OrderIf you appeal to "realism" about a video game feature, you are wrong. Go back and try again.
December 27, 20178 yr I believe they said something about a "bark slider" to be implemented later on (or on release). I'm not 100% sure I remember well, but I know they mentioned the barking problem during their first Q&A post beta release. Edited December 27, 20178 yr by Sedrefilos
December 27, 20178 yr The title makes me think: No one knows you're a dog on the internet Or... It would be of small avail to talk of magic in the air...
December 27, 20178 yr I kinda like those little flavor sounds. There's a better solution to this I guess, have the informative 'barks' be more pronounced, loud and shorter; the kind of communication that clearly stands out from the meaningless combat-banter. Part of the problem is that the party members practically start reciting long-winded poems when they're trying to communicate in the heat of battle, which is kinda stupid anyway and does zero for the immersion factor. Man, now I want a character that actually barks during combat xD The most important step you take in your life is the next one.
December 27, 20178 yr Just remind me of ‘I need a bigger sword’ from Misc when target immune to his damage. I think informative ‘bark’ does help players!
December 27, 20178 yr Nevermind me, I'm just providing a soundtrack for this conversation. My Twitch channel: https://www.twitch.tv/alephg Currently playing: Roadwarden
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