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Featured Replies

All of your characters shout pretty much nonstop throughout combat, so it's pretty much impossible to tell what any of them are saying or whether it's important or just grunting.

Please reduce incidence and length of combat barks, or at least eliminate all of them that are just "HYAH" or similar zero-information noise.

Grand Rhetorist of the Obsidian Order

If you appeal to "realism" about a video game feature, you are wrong. Go back and try again.

I believe they said something about a "bark slider" to be implemented later on (or on release). I'm not 100% sure I remember well, but I know they mentioned the barking problem during their first Q&A post beta release.

Edited by Sedrefilos

The title makes me think: No one knows you're a dog on the internet ;)

The title makes me think: No one knows you're a dog on the internet ;)

 

Or...

 

cd3b4892033b2f43fc8d99fcd279cd14--swedis

It would be of small avail to talk of magic in the air...

I kinda like those little flavor sounds. There's a better solution to this I guess, have the informative 'barks' be more pronounced, loud and shorter; the kind of communication that clearly stands out from the meaningless combat-banter. Part of the problem is that the party members practically start reciting long-winded poems when they're trying to communicate in the heat of battle, which is kinda stupid anyway and does zero for the immersion factor.

 

Man, now I want a character that actually barks during combat xD

The most important step you take in your life is the next one.

Just remind me of ‘I need a bigger sword’ from Misc when target immune to his damage. I think informative ‘bark’ does help players!

Nevermind me, I'm just providing a soundtrack for this conversation.

 

My Twitch channel: https://www.twitch.tv/alephg

Currently playing: Roadwarden

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