theBalthazar Posted December 22, 2017 Share Posted December 22, 2017 Meadow folk Ocean folk Savanna folk They are mainly RP subdivision but... why not wease arround, creating two new racial talents ? (One of them keep Fighting Spirit obviously). Link to comment Share on other sites More sharing options...
MaxQuest Posted December 22, 2017 Share Posted December 22, 2017 Why not. Am always pro variety, provided that these racials are neither UP or OP. PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
Dr. Hieronymous Alloy Posted December 22, 2017 Share Posted December 22, 2017 Problem is if you start saying there are racial differences between different subraces of humans it can . .ah. . . invite more controversy than the game perhaps needs. It's probably best if the differences are purely cosmetic. 6 Link to comment Share on other sites More sharing options...
theBalthazar Posted December 22, 2017 Author Share Posted December 22, 2017 (edited) Hum... I see : p So suspicion of racism is only for human^^... : p I understand. Exotic = distant (no connection with the reality) = ok for differentiation. So, perhaps one class, without subclasses, it is more clear for the player ? If Obsidian want to clarify the situation. Because if we push the concept. Subclass = different adaptation to an environment, at long-term. which creates a specialty of the class. We can also see it like that. Edited December 22, 2017 by theBalthazar Link to comment Share on other sites More sharing options...
Heijoushin Posted December 22, 2017 Share Posted December 22, 2017 Hum... I see : p So suspicion of racism is only for human^^... : p I understand. Exotic = distant (no connection with the reality) = ok for differentiation. So, perhaps one class, without subclasses, it is more clear for the player ? If Obsidian want to clarify the situation. Because if we push the concept. Subclass = different adaptation to an environment, at long-term. which creates a specialty of the class. We can also see it like that. Dude, we get it. And your logic is sound. But the good doctor is right. It only takes one overblown "racism" scandal to mess up Deadfire's reputation. Remember that silly tombstone fiasco from Pillars? PS In Deadfire, there's a 4th type: Storm Folk 1 Link to comment Share on other sites More sharing options...
tinysalamander Posted December 23, 2017 Share Posted December 23, 2017 Dude, we get it. And your logic is sound. But the good doctor is right. It only takes one overblown "racism" scandal to mess up Deadfire's reputation. Remember that silly tombstone fiasco from Pillars? PS In Deadfire, there's a 4th type: Storm Folk Fixable with renaming racials feats into something else (specialization, training, whatever) and allow humans (or anyone really) to choose what they get instead of being stuck with race’s default. Default being dominant training regime in the region or something. Pillars of Bugothas Link to comment Share on other sites More sharing options...
Juodas Varnas Posted December 23, 2017 Share Posted December 23, 2017 Problem is if you start saying there are racial differences between different subraces of humans it can . .ah. . . invite more controversy than the game perhaps needs. It's probably best if the differences are purely cosmetic. Pretty much. I can imagine the headlines already. "RACIST DEVS MAKES WHITE PEOPLE STATISTICALLY SUPERIOR TO BLACK PEOPLE!" (or vice versa) Obsidian don't need another Tumblrite horde to fall upon them (like after that one tombstone epitaph that nobody really cared about, except for a bunch of social justice paladins) Link to comment Share on other sites More sharing options...
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