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Blast + Swift Flurry = Damage overflow?


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So every 2nd attack from blast will have a chance to trigger the extra damage of Swift Flurry, which will trigger another blast, and so on...

 

Post it here so devs might wanna take a look about this issue.

 

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Yeah, but that is mainly a problem of Swift Flurry triggering itself I guess. If you remove that part it's not that bad anymore. 

Although I think that Blast should get implemented like carnage now is. I guess they altered Carnage so that there are no balancing issues with on-hit effects any more. But at the moment Blast is the same as carnage was in PoE: lots of pitfalls with AoE-weapon hits + special "on hit/on crit" abilities.

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