theBalthazar Posted November 29, 2017 Posted November 29, 2017 Hello, Simple question. We have often ? ? ? ? (Reflex ? Deflection ? Fire AR ?) against unknown ennemies. Why not allocated a skill that allow to have this information immediately. Work wells in Original Sin for exemple. "Lore Master". With X points : Informations about others defenses. XX points : about deflection. XXX points : About all Armor rating. etc. etc.
Enoch Posted November 30, 2017 Posted November 30, 2017 It's generally not a great idea to ask a player to spend in-game resources to get information that they could alternately just alt-tab to a browser and get from a wiki or the like. It'd also be pure noob bait-- replayers wouldn't put a single point there, and folks who played the original would have a significant leg up on folks who are new to the franchise. 4
Climhazzard Posted November 30, 2017 Posted November 30, 2017 It's generally not a great idea to ask a player to spend in-game resources to get information that they could alternately just alt-tab to a browser and get from a wiki or the like. It'd also be pure noob bait-- replayers wouldn't put a single point there, and folks who played the original would have a significant leg up on folks who are new to the franchise. If it were one of the passive skills it wouldn't really matter to much, and it's information that is quite helpful. Rather than spamming a bunch of random spells and attacks at the beginning of a combat with a new enemy until you learn it's weaknesses you could start the combat knowing their weaknesses to begin with.
Dr. Hieronymous Alloy Posted November 30, 2017 Posted November 30, 2017 Witcher series handles this well by having in game books give bestiary knowledge. 2
Juodas Varnas Posted November 30, 2017 Posted November 30, 2017 Well, the ???s get filled in as you kill the enemies. Though, i would like that if you were able to read books about the monsters in-game and that would also fill in the blanks. 2
Sedrefilos Posted November 30, 2017 Posted November 30, 2017 The current system is good and immersive. As an adventurer you get info of your foes gradually as you fight them. The Witcher had a good system too, but for what it was: a game about a moster hunter. We're not monster hunters in Deadfire. Maybe extra info from npcs through dialogue skills could be interesting. Loremaster skill doesen't fit much in Pillars imo.
Climhazzard Posted November 30, 2017 Posted November 30, 2017 The current system is good and immersive. As an adventurer you get info of your foes gradually as you fight them. The Witcher had a good system too, but for what it was: a game about a moster hunter. We're not monster hunters in Deadfire. Maybe extra info from npcs through dialogue skills could be interesting. Loremaster skill doesen't fit much in Pillars imo. If your life is on the line preparation is the key to success, not learning as you go. You would learn which enemies inhabit which areas and what their weaknesses are before fighting them. There may surprises unaccounted for but you wouldn't go in with no knowledge at all. 1
Sedrefilos Posted November 30, 2017 Posted November 30, 2017 The current system is good and immersive. As an adventurer you get info of your foes gradually as you fight them. The Witcher had a good system too, but for what it was: a game about a moster hunter. We're not monster hunters in Deadfire. Maybe extra info from npcs through dialogue skills could be interesting. Loremaster skill doesen't fit much in Pillars imo. If your life is on the line preparation is the key to success, not learning as you go. You would learn which enemies inhabit which areas and what their weaknesses are before fighting them. There may surprises unaccounted for but you wouldn't go in with no knowledge at all. Well as we've seen in Pillars and pretty much every other game out there, you usually go in the wilds steamrolling beasts So, yeah, irl that kind of preparation could be nice but in a game, you learn by playing... that's why it's a game Now, as I said, if the game was about going after monsters then knowing beforehand is a key element. Also learning some stuff from locals about maybe a special unique encounter can be also nice. Deadfire isn't about hunting monsters, though but it'll have special fights off the beaten path so the second feature can fit well.
theBalthazar Posted November 30, 2017 Author Posted November 30, 2017 (edited) There was case where after kill the "ennemy type" in question : never seen again. It is problematic for one reason : the focus point with player is generally the first encounter. "Hey what is the weakness of this creature ?!" ?? ?? ?? Oh... I see. : p When you clean the map, sometimes you never see again the type of creature. And I have red fish memory : I have do POE1 many many times. Never remember any information about anything... : p So each time I don't use these informations... (true story...) Books of witcher works because this is a preparation to a fight. There is an investigation BEFORE^^. Lore master work because the lore is searchable at all times. Edited November 30, 2017 by theBalthazar
cheesevillain Posted December 1, 2017 Posted December 1, 2017 Well, it's of limited use, becomes if you win the fight, this doesn't matter. If you lose the fight, you immediately replay it and remember the stats. And I have red fish memory : Where is the term "red fish memory" from?
theBalthazar Posted December 1, 2017 Author Posted December 1, 2017 red fish memory = mémoire de poisson rouge = To have a bad memory. Perhaps more goldfish memory ? ^^
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