I discovered this great game just recently and am loving it to death.
However, suffering from chronic altitis, I've not made it beyond Act II yet. On the plus side, I've had plenty of opportunity to test game mechanics (unless they unexpectedly change mid-game..).
To put my build plan into context, here's what I've found so far (playing on hard):
- It seems possible to run 2 tanks + ranged DPS if you keep the DPS stealthed at the beginning of combat (of course, doors make things way easier)
- to have good dialogue options, it seems helpful to have at least two of high PER / high INT / high RES
- at least at low levels, the party should function without mandatory per-rest abilities, since only a few camping supplies can be carried
- hiring at least some custom hirelings is beneficial
Now on to building an appropriate tank PC, for which I'm asking your advice:
Priorities: Defenses > Utitlty > DPS
Class: Paladin (DPS classes are already good on CC, but having a few strong per-encounter heals/buffs seems really helpful. Plus, high defenses.)
Race: Since I want to maximize saving throws, I think Wild Orlan, because their racial seems to amount to a free +10 will whenever will is targeted. Please don't lough about a Wild Orlan Paladin, Mini-Wookies can be proud and honorable, too.
Stats & SAVES (not including paladin bonuses):
- 13 MIG, 18 CON, 3 DEX, 17 PER, 7 INT, 20 RES
- Fortitude: +22 from stats
- Reflex: +0 from stats, +22 from Weapon and Shield Style
- Will: +14 from stats, +10 from racial ability
- Is it feasible to go Shieldbearers with this low INT? Personally, I prefer them over Kind Wayfarers because their dispositions feel more disciplined, so this is mostly about RP.
- Are the opportunities to push dispositions halfway evenly distributed throughout the story? I've got the subjective impression that "benevolent" seems overly present, but I might be wrong...
- Does this build seem overall feasible? Any advice?