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Spells that are completely obsoleted through scrolls?


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I recently discovered the joys of scroll-whoring, and the game became so much easier this way. In fact, everyone in my party - yes, literally everyone! - takes Lore at least to 8, and everyone other than the Mechanic specialist takes it to at least 10. So needless to say, I use a lot of scrolls; and, in so doing, I discovered that the Scroll of Defense in fact does more than the comparable Priest Spell: Circle of Protection. More specifically, Scroll of Defense gives you higher values, larger AoE radius, and longer duration. So, given nearly infinite cash from mid-game onward, why would you ever want to use Circle of Protection?

 

So it got me thinking: Are there any spells that are completely obsoleted by scrolls that are better in every fashion in the same way? Or at least by scrolls that are better at least in one respect and not worse in any respect?

 

Mostly, I'd like to learn what great scrolls I am currently neglecting - if any.

 

At the moment, I only use as a main staple - in addition to Scroll of Defense - Scroll of Protection, Scroll of Paralysis, Scroll of Moonwell, and Scroll of Critical Endurance. Other scrolls I use, too, but they are very situational.

Edited by Lampros
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I like scrolls of immunity to X. How many fights do you really need immunity to terrify? Dragons and that is about it. You will probably find that many scrolls even without having to buy any.

 

Scrolls of confusion are also better than caster versions and can make some really hard battles Trivial.

 

I try to avoid using scrolls unless I keep dying and can’t win without them since it feels a little cheesy (like cheating) to me. Usually just against dragons while soloing. Same goes for potions.

 

I make an exception for summoning figurines. I guess because they are not a consumable. Still, I only use them when i wouldn’t be able to win very easily otherwise (like to distract perma-stun enemies).

Edited by Braven
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I suppose, that resurrection spells and especially according paladin's ability and chanter's invocation are obsoleted because of Resurrection scroll (BTW, I just try not to make my chars brought down).

 

I rarely cast Priest's "Prayer against XX" spells and prefer scrolls.

 

Also, even if you have a wizard, it's more convenient to spam Scrolls of Paralysis instead of spamming the according spells.

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I like scrolls of immunity to X. How many fights do you really need immunity to terrify? Dragons and that is about it. You will probably find that many scrolls even without having to buy any.

 

Scrolls of confusion are also better than caster spells and can make some really hard battles a whole lot easier.

 

I try to avoid using scrolls unless I keep dying and can’t win without them since it feels a little cheesy (like cheating) to me. Usually just against dragon while soloing.

 

Yup; I do use the immunity scrolls. For instance, if I know I will fight an enemy group that will force my Priest to cast 2 Prayers, then I chose to only let the Priest cast 1 Prayer and scroll the other(s), because I don't want to gamble that a Priest can cast multiple Prayers in a timely fashion.

 

Ah, I did not realize Confusion was better on the scroll version either! Too bad I really soured on all forms of mind control, after learning that the enemy keeps the buffs :(

 

I agree that scrolling is cheesy, but I am a newb, so I am trying to master the game first! ;)

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I suppose, that resurrection spells and especially according paladin's ability and chanter's invocation are obsoleted because of Resurrection scroll (BTW, I just try not to make my chars brought down).

 

I rarely cast Priest's "Prayer against XX" spells and prefer scrolls.

 

Also, even if you have a wizard, it's more convenient to spam Scrolls of Paralysis instead of spamming the according spells.

 

Agree on the Scroll of Paralysis. It's amazing.

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Agree with scroll of defense. The only blah part about it is when you run out ingredients and have to go hunt for them.

 

Can't agree with the Rez scrolls. Reviving Exhortation gives the character immediate full endurance and they slowly lose that endurance after 30 or more seconds. Also Reviving Exhortation is a quick cast. All the other Rezs are slow cast. 4 second cast times. I am not saying Reviving Exhortation is a must I've done without it on many play through but when I did need a Rez on a dragon fight I would rather of had it then the scroll or priest spell. They AI seeks injured characters so with the other rezs you must just get another immediate face plant.

 

If you have the ashes that you get from the stronghold quest you will get 7 charges of Reviving Exhortation. If you don't suck this should be enough for the entire game. Unless you are running a vengeful defeat barb lol

 

This is WAY better then other Rez spells as You don't have to waste time healing that person after the Rez. Only after about 30 seconds after the Exhortation. That's a huge deal as a KOed character is In DPS form even if they have an injury as injuries rarely reduce accuracy. Even when they do an injury can be suspended by liberating Exhortation or the priest AOE version.

Edited by Torm51
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Have gun will travel.

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I think scroll and potions are there for lesser party or maybe solo. It's there for a reason. It's contingency plan for impossible fights maybe :). So i think they are fine. Don't need to use it so far. The only thing i feel crappy are traps. Does anyone use it? Place a trap and i saw -20 deflection or something. How are enemies going to get hit by that? And you can only place 1 trap per encounter if not mistaken

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I think scroll and potions are there for lesser party or maybe solo. It's there for a reason. It's contingency plan for impossible fights maybe :). So i think they are fine. Don't need to use it so far. The only thing i feel crappy are traps. Does anyone use it? Place a trap and i saw -20 deflection or something. How are enemies going to get hit by that? And you can only place 1 trap per encounter if not mistaken

Yeah, traps are useless in my opinion. You can also only lay a single one (to prevent a player from leading a monster group into a giant pile of traps) and they have terrible accuracy and lack-luster effects.

Edited by Braven
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Another advantage of scrolls over spells is that caster classes have bad accuracy. However, you could have a fighter, further buffed by disciplined barrage for +20 additional accuracy on top of his stellar accuracy, critically hitting left and right with scrolls that have an attack roll. (Same with spells bound to equipment)

 

It makes no sense to me that fighters are naturally better scroll users than wizards. But that is how the game works. I think it would have been better to have seperate melee and magic accuracy stats (instead of building it into spells themselves to compensate).

Edited by Braven
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I think scroll and potions are there for lesser party or maybe solo. It's there for a reason. It's contingency plan for impossible fights maybe :). So i think they are fine. Don't need to use it so far. The only thing i feel crappy are traps. Does anyone use it? Place a trap and i saw -20 deflection or something. How are enemies going to get hit by that? And you can only place 1 trap per encounter if not mistaken

I RP a TC run like I would in a real fight. If I want to live I'll use anything at my disposal. Less cast times for a priest if he can cast Devotions while a scroll user casts defense.

Edited by Torm51
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Have gun will travel.

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Hm... Scroll of Defence stack with Circle of protection. It's ok. I wonder about all fanfares here :grin:

 

No, they do not stack. I just tested now.

 

 

I think scroll and potions are there for lesser party or maybe solo. It's there for a reason. It's contingency plan for impossible fights maybe :). So i think they are fine. Don't need to use it so far. The only thing i feel crappy are traps. Does anyone use it? Place a trap and i saw -20 deflection or something. How are enemies going to get hit by that? And you can only place 1 trap per encounter if not mistaken

 

Traps indeed suck. I did use the Priest's first trap spell when I first started, but I stopped doing that, too.

 

Another advantage of scrolls over spells is that caster classes have bad accuracy. However, you could have a fighter, further buffed by disciplined barrage for +20 additional accuracy on top of his stellar accuracy, critically hitting left and right with scrolls that have an attack roll. (Same with spells bound to equipment)

 

 

 

Exactly.

 

 

I think scroll and potions are there for lesser party or maybe solo. It's there for a reason. It's contingency plan for impossible fights maybe :). So i think they are fine. Don't need to use it so far. The only thing i feel crappy are traps. Does anyone use it? Place a trap and i saw -20 deflection or something. How are enemies going to get hit by that? And you can only place 1 trap per encounter if not mistaken

I RP a TC run like I would in a real fight. If I want to live I'll use anything at my disposal. Less cast times for a priest if he can cast Devotions while a scroll user casts defense.

 

 

I RP the game, too. Hence, I would never use builds where I am trying to get intentionally knocked out! ;)

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Traps? Well, I remembered someone posted a while back of how he/she laid 6 Killing Bolt traps at the feet of Alpine Dragon after faking a peaceful resolution. Apparently able to drop it down to "Almost Dead" once encounter started. Pretty funny in my opinion.

Edited by mosspit
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Traps? Well, I remembered someone posted a while back of how he/she laid 6 Killing Bolt traps at the feet of Alpine Dragon after faking a peaceful resolution. Apparently able to drop it down to "Almost Dead" once encounter started. Pretty funny in my opinion.

 

LOL, that's insane - but still gimmicky! ;)

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Sure. But maybe not useless in that scenario :p

 

I personally use traps when I deemed it is ok to do so. I mean it is sitting in my inventory, and doesn't penalize me for setting up. After all, it is a "free action" and can potentially do some dmg and/or CC.

Edited by mosspit
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I figured out a way to use scrolls that takes a lot of load off of the Priest. It basically involves giving everyone else in the party just enough Lore each to cast the respective Prayer Against scrolls.

 

So the guy with the highest Lore in the party gets the Treachery scrolls, the next highest is responsible for the Restraint scrolls, the one after him handles the Bewilderment scrolls, so on and so forth until the Priest himself can cast Fear from his own repertoire.

 

This means that at the start of big fights like the dragon battles, everyone in the party can simultaneously cast all of the Priest defensive buffs all at once. This frees up the Priest to get started on the offensive buffs immediately afterwards, and maintain everything with Salvation of Time spamming.

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Sure. But maybe not useless in that scenario :p

 

I personally use traps when I deemed it is ok to do so. I mean it is sitting in my inventory, and doesn't penalize me for setting up. After all, it is a "free action" and can potentially do some dmg and/or CC.

 

"Free action" that adds more micro-management! ;)

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