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Effects of Orb of Firestorm remain after cancelling



The effects of a card, Orb of Firestorm, stay active even after the playing of the card is cancelled. This can be seen in "The Ancient Library" scenario of the "Fortress of the Stone Giants" adventure, where the villain, Mokmurian, has the following trait:


If the check to defeat Mokmurian has the fire trait, subtract 1 from each die rolled


After playing the Firestorm Orb and cancelling it, the combat modifier becomes negative. Repeating the process makes it decrease further and further, while also increasing the number of dice involved in the combat check. This can be seen from around the 00:18 mark in this video:




This was not the first time I encountered this bug - it happened to me on a previous attempt to clear the scenario - but this was the first time I was able to capture it on video.


For what it's worth, the video also contains evidence of another bug: if you pause it at the 00:07 mark, you'll see that Amiri is marked with an exclamation mark despite not being able to offer any assistance in the current check.


General (For all issues)

  • What platform are you on? Steam
  • What version of the OS are you running? Windows 10
  • What model is the device? Custom-built PC
  • What is your PFID#? PFID-70626BB4259D58FE
  • Is pass & play on? No
  • Is permadeath on? No
  • Tutorial, Story Mode, or Quest Mode? Story Mode
  • Characters in Party: Ezren, Amiri, Seoni, Merisiel
  • Location of each character: Ezren: Thassilonian Dungeon; Amiri: Giant Lair; Seoni: Thassilonian Library; Deeper Dungeons
  • Turn Order: Ezren, Amiri, Seoni, Merisiel
  • Scenario & Scenario Difficulty: Normal
  • What card was encountered when the issue occurred? Mokmurian, Firestorm Orb
  • Did the issue occur on the first explore or a subsequent explore?  Don't recall
  • Did other characters aid the check? Yes, until I cancelled their aid
  • What did they use to aid it? Seoni used Blessing of Gorum
  • Was the encounter a Horde? No
Edited by BugReporter
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I can confirm this bug on iOS even on the new If you have an encounter with several checks they dice are added on extra time on th next check as well. Frost orb and ice orb were the ones I tested.


Gold and rewards are also acting up. Gold keeps disappearing after it has been added and one of my completed dailies was not added to the weekly challenge. Also not possible to banish or Burt blackcloth armory when receiving damage.

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I will confirm that I discovered this yesterday as well. It works no matter what. It leaves dice there with every iteration of the orb being played and then cancelled. As long as you cancel it after you are done and make sure it is back in your hand before you roll the dice, you’ll have the power again and again.

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