Archaven Posted July 29, 2017 Share Posted July 29, 2017 (edited) Seems like there's a new game call Tower of Time which uses the slow time instead of pause. Maybe Deadfire can have a similar feature? It seems the slow in PoE is still kind of fast. I remember there's a few level of slowness in earlier build. Why now only one? Edited July 29, 2017 by Archaven 1 Link to comment Share on other sites More sharing options...
Quillon Posted July 29, 2017 Share Posted July 29, 2017 Even tho I have no idea how would it turn out I guess it could be a fun alternative. Already asked about it in prev. Q&A's thread tho didn't get answered. Link to comment Share on other sites More sharing options...
Wormerine Posted July 29, 2017 Share Posted July 29, 2017 While unltra slowmo might look cooler I can only think of possible disadvantages. I didn't play early builds but if the amount of speed options was removed I imagine it was for readability sake. If the decided that not all speeds are useful, they removed unwanted ones. So you have a pause, if you really want to stop and analyse situation, slow mo for combat if you wan to have more time to react, regular for easier fight/casual exploring and fast forward for quickly gettting from one place to another. If I remember well from streams this system will be streamlines even further. As fast forward isn't useful during the combat, and slowmo during exploration in Deadfire you will have a simple on/off switch - changing between normal and slow/fast depending if its combat or exploration. I remember them mentioning it, but the UI shown on the E3 demo still has old fashioned slow&fast toggles so maybe they came back around. Link to comment Share on other sites More sharing options...
Sedrefilos Posted July 29, 2017 Share Posted July 29, 2017 Deadfire's combat speed would be in the pace of Pillars' 1 slow, so slow mode will be even slower. I never used slow myself; just pause. Link to comment Share on other sites More sharing options...
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