PrimeHydra Posted July 8, 2017 Posted July 8, 2017 (edited) Working my way through a tactical battle in the first game, and I noticed something: The auto-pause options in PoE I don't cover every situation where characters are twiddling their thumbs. For instance, when you're done quaffing a potion. Rather than set lots of options for specific things that tend to leave your character idle, why not auto-pause on the idle state itself? As soon as your character has the [...] over their heads, auto-pause. Then I can rest assured Aloth isn't lollygagging after nipping from his purple flask. It also covers "xaurip gibbed" and "finished moving out of the way of a flaming dragon belch". Edited July 8, 2017 by PrimeHydra 5 Ask a fish head Anything you want to They won't answer (They can't talk)
tid242 Posted July 8, 2017 Posted July 8, 2017 Working my way through a tactical battle in the first game, and I noticed something: The auto-pause options in PoE I don't cover every situation where characters are twiddling their thumbs. For instance, when you're done quaffing a potion. Rather than set lots of options for specific things that tend to leave your character idle, why not auto-pause on the idle state itself? As soon as your character has the [...] over their heads, auto-pause. Then I can rest assured Aloth isn't lollygagging after nipping from his purple flask. It would also cover the bases of "xaurip gibbed" and "finished moving out of the way of a flaming dragon belch". This is a great idea, actually! Like a "pause when game is idle for X minutes" slider-option. I would always have it pause after it's been sitting for 5 mins myself.. cheers
injurai Posted July 8, 2017 Posted July 8, 2017 I've been wanting this as well. I hit chip at my space bar far too often. Another Idea that I want is action queuing, which I talked about in another thread.
PrimeHydra Posted July 8, 2017 Author Posted July 8, 2017 I've been wanting this as well. I hit chip at my space bar far too often. Another Idea that I want is action queuing, which I talked about in another thread. Action queuing could use better feedback for sure. Although we can queue actions with Shift + click, there's no indication of what's in the queue. A little row of queued action icons would be nice, with the ability to remove or reorder them. Ask a fish head Anything you want to They won't answer (They can't talk)
wolfstriked Posted July 15, 2017 Posted July 15, 2017 Why is this not in for POE1? It would be perfect if it paused when idle and chose the character that was now idle.
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