Infinitron Posted January 27, 2017 Posted January 27, 2017 (edited) January 26th: http://www.pcgamer.com/obsidian-announces-pillars-of-eternity-2-deadfire-crowdfunding-campaign-begins/ http://www.pcgamesn.com/pillars-of-eternity-2/pillars-of-eternity-2-release-date-story-setting http://www.mmorpg.com/pillars-of-eternity/columns/pillars-of-eternity-ii-welcome-to-the-deadfire-1000011505 http://venturebeat.com/2017/01/26/pillars-of-eternity-ii-deadfire-is-obsidians-first-stab-at-crowdfunding-on-fig/ Edited February 8, 2017 by Infinitron 15
Sedrefilos Posted January 27, 2017 Posted January 27, 2017 Nice thread Infinitron, very useful. Thanks.
Infinitron Posted January 27, 2017 Author Posted January 27, 2017 January 27th: http://www.pcgamesn.com/pillars-of-eternity-2-deadfire/pillars-of-eternity-2-josh-sawyer-interview
Quillon Posted February 4, 2017 Posted February 4, 2017 http://www.mmorpg.com/interviews/pillars-of-eternity-2-deadfire-new-info-including-release-window-1000011527 1
Infinitron Posted February 4, 2017 Author Posted February 4, 2017 January 31st: http://www.mmorpg.com/pillars-of-eternity/interviews/pillars-of-eternity-ii-deadfire-returning-companions-and-continuing-saves-1000011515 https://www.bleedingcool.com/2017/01/31/inside-pillars-eternity-ii-deadfire-game-director-josh-sawyer/ February 3rd: http://www.mmorpg.com/interviews/pillars-of-eternity-2-deadfire-new-info-including-release-window-1000011527
Infinitron Posted February 7, 2017 Author Posted February 7, 2017 February 7th: http://www.pcgamer.com/pillars-of-eternity-2-features-a-new-world-revamped-combat-and-an-angry-god/ 1
Infinitron Posted February 8, 2017 Author Posted February 8, 2017 February 8th: http://www.polygon.com/features/2017/2/8/14539410/pillars-of-eternity-2-deadfire-crowdfunding-caed-nua http://www.shacknews.com/article/98958/pillars-of-eternity-2s-josh-sawyer-on-crowdfunding-isometric-rpgs-and-storytelling http://www.mmorpg.com/interviews/pillars-of-eternity-2-the-lore-with-josh-sawyer-1000011536 7
Archaven Posted February 9, 2017 Posted February 9, 2017 February 8th: http://www.polygon.com/features/2017/2/8/14539410/pillars-of-eternity-2-deadfire-crowdfunding-caed-nua http://www.shacknews.com/article/98958/pillars-of-eternity-2s-josh-sawyer-on-crowdfunding-isometric-rpgs-and-storytelling http://www.mmorpg.com/interviews/pillars-of-eternity-2-the-lore-with-josh-sawyer-1000011536 Read of them. Really nice.
Infinitron Posted February 14, 2017 Author Posted February 14, 2017 February 14th: https://www.pcgamesn.com/pillars-of-eternity-2/pillars-of-eternity-2-companion-guide 2
L4wlight Posted February 15, 2017 Posted February 15, 2017 (edited) Live Twitch Interview (hosted by CallOfCthulhu) with Josh right now! https://www.twitch.tv/callofcthulhu Edit: You can find the completed Interview here (starts at 00:49:47). Edited February 15, 2017 by L4wlight 4 SHARKNADO
Infinitron Posted February 18, 2017 Author Posted February 18, 2017 February 17th: http://www.mmorpg.com/interviews/how-weather-changes-the-game-in-pillars-of-eternity-2-1000011556 3
Infinitron Posted February 19, 2017 Author Posted February 19, 2017 German interview: http://www.pcgames.de/Pillars-of-Eternity-2-Deadfire-Spiel-60571/Specials/Spielzeit-Umfang-Pacing-Josh-Sawyer-Interview-wie-bei-Teil-1-laenger-als-Tyranny-1221122/
Varana Posted February 19, 2017 Posted February 19, 2017 (edited) Summary: - Stretch goals were planned in advance this time, after esp. the Endless Paths went somewhat out of control. Fulvano's Voyage is easier to develop as the islands have more variety and can be spread out better. - Crowd funding: Kickstarter craze seems to have died down a bit, though games like Banner Saga 3 show that it's still viable. More for tabletop and board games, these days. - Tyranny was way shorter, how about Deadfire: Deadfire will be comparable to PoE1 in size but pacing will be better. Twin Elsm was beautiful but didn't help to prepare the player for getting to the end of the game. - Reduced party size: AI is new, pathfinding overhauled as a reaction to criticism of PoE1. Together with better placement of enemy mobs this will lead to better combat. There will be less trash mobs and more staged encounters connected to the plot, continuing the trend of later patches of PoE1. - Factions and companions will be better integrated into the story. Levels will be more open, there will be more options to explore. - Weather effects, daily schedules, multi- and subclasses, better scripted interactions get a shoutout. - Inspirations for environments in Deadfire: tropical jungles, Egyptian temples, Caribbean pirate nests, and various Pacific Islander cultures, e.g. the Maori language, Polynesian clothing and architecture, or wood carvings from Bali. David Cordingly's "Under the Black Flag" is mentioned for real-life piracy. For video games, examples like Assassin's Creed 4, Sid Meier's Pirates!, or Divinity:OS. Edited February 19, 2017 by Varana 7 Therefore I have sailed the seas and come To the holy city of Byzantium. -W.B. Yeats Χριστός ἀνέστη!
Archaven Posted February 20, 2017 Posted February 20, 2017 http://www.pcgamer.com/pillars-of-eternity-2s-overhauled-weather-system-will-affect-player-status-and-npc-routines/
Infinitron Posted February 22, 2017 Author Posted February 22, 2017 February 22nd: http://www.ign.com/articles/2017/02/22/how-boats-aim-to-make-pillars-of-eternity-2-better
Leferd Posted February 26, 2017 Posted February 26, 2017 (edited) February 25 Game Banshee interview with Feargus. http://www.gamebanshee.com/interviews/118557-pillars-of-eternity-ii-deadfire-interview/all-pages.html Feargus: Probably the game is going to cost 40% to 50% more than the first Eternity did. And a lot of that is going into spending more time on the areas. You know, there were lot of areas that looked really good in Pillars I but there were some that were not maybe where they needed to be. But with Deadfire I think that you'll see that it may be that the worst-looking area in Pillars II is going to be similar to one of your better-looking areas in Pillars I. That was a big focus again to show people that we're not resting on our laurels. We're going to make a real sequel, we're not going to just swap the story out. A lot of people actually would have been fine with using a lot of the content from the original game and then just kind of refining. We really wanted to move forward. We were already moving the engine going from Unity 4 to Unity 5, changing some things. And we hired a couple of really great graphics programmers and they had a lot of cool ideas on how we could push, sort of the 3D/2D aspect of the world even more. And we decided to invest in that particularly because - I think we've now invested a lot into the engine such that that making a Pillars of Eternity III will be easier, where if we had not invested much in the engine then we would have had to make a lot of changes between Pillars II and Pillars III. Edited February 26, 2017 by Leferd 2 "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle
gogocactus Posted February 26, 2017 Posted February 26, 2017 Pillars III? Bring on the Kickstarter already! :D 2
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