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Featured Replies

Hi I cannot play now on either quest or story. I've given up on quest, but now story bugged after I encountered a harpy monk and now no matter what I do (forfeit, restart, restart phone) now I cannot explore. No card pops up and no dice pop up. Regardless of scenario or location or character. No more pacg :-(

Hi I cannot play now on either quest or story. I've given up on quest, but now story bugged after I encountered a harpy monk and now no matter what I do (forfeit, restart, restart phone) now I cannot explore. No card pops up and no dice pop up. Regardless of scenario or location or character. No more pacg :-(

There was an answer (temporary) to quest bug in other thread: you need re-install app, then last quest resets. And you would need to either delete high-level chars (15+), or simply not use them, so the bug is not triggered again. As I said - it is a temporary solution, but solution nonetheless.

 

P.S. Theoretically speaking, harpy monk bug should be resetted as well, but don't know if it will be, and anyway it will be only till the next one.

I leveled up in quest mode. Now I cannot continue. It gives me multiple screens where I normally level up my characters. Except I cannot add to the decks of the barbarian or the cleric. Close. Remove and reinstall. No dice. What's next?

I leveled up in quest mode. Now I cannot continue. It gives me multiple screens where I normally level up my characters. Except I cannot add to the decks of the barbarian or the cleric. Close. Remove and reinstall. No dice. What's next?

 

They have a fix that is being tested, AFAIK.

 

https://forums.obsidian.net/topic/90229-party-cant-choose-feats-at-level-up-in-quest-mode/page-5?do=findComment&comment=1871222

 

We have a fix for this, it is currently in testing and will be out for the next patch.

I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man

Since the 1.1.6.2 update some BYAs which require a check do not appear to be applying their effects correctly. Cards with issues I have encountered include:

  • Black Fang (does not inflict acid damage when check failed).
  • Goblin Cutpurse (does not bury a card when check failed).
  • Faceless Stalker (does not increase difficulty when check failed). Also reported independently here: forums.obsidian.net/topic/91056-bugs-in-adventure-2-scenario-5-angel-in-the-tower/
  • Rogors Craesby (does not increase difficulty when check failed).
  • Yeth Hound (does not increase difficulty when check failed).
  • Attic Whisperer (does not deal damage when check failed).
  • Goblin Snake (does not increase difficulty when check failed).
  • Dorella and Hookmaw Kreeg (do not deal electricity damage when check failed).
  • Longtooth (only inflicts 1fire damage whether test is passed or failed).
  • Courtyard Location (does not deal damage when check failed).
  • Harpy Monk (neither restricts weapon/spell usage nor moves character when check failed).
  • The Black Monk (does not increase difficulty when check failed).
  • Hound of Lamashtu (does not increase difficulty when check failed).

Note that the Sneak does behave correctly, forcing a discard when the check is failed. The Bunyip seemed like it did, increasing the difficulty of the check, but the last time I encountered it it did not..

I believe they were working correctly prior to this update.

Orik Vancaskerkin still has an issue when defeated but the Charisma check is failed. A second Charisma check is required, which has no effect whether passed or failed, but no dice are provided for the check. A blessing card must be added (then optionally removed) to perform the check.

Playing on iPad Air 2 with iOS 10.2.

Edited by Assussanni

The is an infinite loop fighting hounds at Underneath Sandpoint which needs to be rectified.

I've written to support about the Harpy Monk problem. None of the fixes I read here worked.

 

I'm new here... Do they address and resolve these issues? There are so many...

I've written to support about the Harpy Monk problem. None of the fixes I read here worked.

 

I'm new here... Do they address and resolve these issues? There are so many...

Well, they do. But not as you think. This is not a troubleshooting per se, this is a gathering of bugs, which later are fixed via updates.

 

P.S. About Harpy Monk... The trouble with them should have been rectified with this update (patch 1.1.6.2)

  • 1 month later...

The is an infinite loop fighting hounds at Underneath Sandpoint which needs to be rectified.

. I've come across this with multiple banes. Anything that seems to trigger a check for all present seems to just keep looping around and around. It would have seemed a fairly simple fix to make and AND if statement checking to see if they have already made the roll.

Sidebar. I'm on the very last adventure of the very last scenario, and that infinite loop makes it just unplayable

 

Great way to leave a bad taste in ones mouth.

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