Jojobobo Posted October 31, 2016 Share Posted October 31, 2016 (edited) So I thought I’d make a thread for provisional, mostly untested builds so people can get them out their sooner and other people can have a crack at them. The reasons for doing this are that testing builds can take a lot of time, when really it can be nicer to share the love and let people play them sooner rather than later – and warping to just do boss fights can be a little unrewarding in terms of a test. Additionally, these builds may be a work in progress – you have a lot of ideas but there’s just one or two areas that you’re not sure on and so you want some advice to shape the build. Lastly, you might just be horribly impatient or want to stake your claim on a novel idea before one of the other brain-boxes on the forum discovers the same secret as you – or any combination of the above. For the builds themselves, I think most of the key details should be there – essential talents and abilities/spells, equipment and attributes. The ones I’m going to post are going to be pretty much class build level with all equipment and what to take at what level – I’ve even written most of the class builds for some of these already – but less detail than this is perfectly fine so long as you hit the key points. I also think by posting in this thread people reserve the right for a proper class build at some point, collaborations are fine as with myself and Boeroer’s that I helped a little on but they should be agreed in advance, purely so no ones’ toes are trodden on. I guess if you want to take some ideas from a build, but also change it a lot to make it pretty much your own class build then feel free – but as a point of courtesy it’d probably be good to let the original ideas man or woman know. So without further ado, I present three of my own based for solo play. Playing solo means it’s going to be a long while before every detail is thoroughly tested so I thought I’d let you people have a go with them. Plus, there’s my egregious impatience Here we go: --------------------------------------------------------------- Working title(s): The Incredible Punching Man, or maybe the Pugilist Class: Barbarian Concept: If you couldn’t tell, an unarmed Barbarian Details in spoiler tags… Why did I make the build: I have a strange fascination with unarmed builds in RPG games, the idea of punching massive monsters to death has instant appeal. While I don’t mind the eastern inspired Monks as a lot of people do (not everything has to be Eurocentric), they don’t exactly scream brutal melee brawler – more like finesse-based martial artist. An unarmed Barbarian fits the bill entirely. Why is the build a good idea: (A) unarmed attacks are very fast with Two Weapon Style, hitting extremely rapidly in plate. (B) The base damage at level 16 with Sandals of the Forgotten Friar is huge, and scales with Might massively (this build tops out at 38 Might with Lyrinia's Boon and Greater Frenzy, a superb great sword does 32-46 damage in that range, fists do 40-46, and hit way way faster). © All damage modifiers, as well as graze/hit/crit, scale the base fist damage only – this sounds like a bad thing but it means a Barbarian can graze people with Carnage and still do only very slightly less than that 40-46 damage range. (D) Novice’s Suffering does better damage than Transcendent Suffering at a base level, with more accuracy (+16 dam +20 acc vs. +12 dam +18 acc). (E) While monks can do damage in an area with Torment’s Reach, it’s a 50% crushing lash; Barbarian’s essentially do a full attack, incredibly fast, against everyone – and so can be considered the better unarmed group fighter, losing out on the better single target damage the Monk has due to making his fists lashable. Bottom line, you have super-fast attacks that don’t care how bad your accuracy is – and do damage on par with a two-hander. Certainly after the 3.04 sabre nerf, I’d say this build will have about as good a DPS as you could ask for – made even better in that you don’t have to worry about trying for crits, you can just graze instead. With HoF this means you should do 80-90 multiplied by the number of people surrounding you extremely consistently - yikes. This idea has been discussed on the forums before, but it was dismissed – hopefully I’ve demonstrated its viability? Race/culture: Coastal Aumaua/Living Lands Attributes (start/final without situational buffs): Might 21/30 (Maegfolc Skull, Galawain’s Boon, Gift from the Machine, Caed Nua resting bonus) Con 9/9 Dex 17/20 (Finreah’s Grace) Per 3/4 (Song of the Heavens) Int 18/22 (Gywn’s Band of Union) Res 10/10 Rationale – To maximize DPS, unarmed as mentioned has ridiculous base damage so Might needs to be as high as possible. Grazes do near as much damage as hits/crits, so Per isn’t needed (I toyed with an interrupt build, but then you need high Per and to be wasting talents on Gallant's Focus and Interrupting Blows ideally, so I didn’t bother). Res left at base – didn’t want to dump and risk interrupts which I experienced with a different Barb. Abilities/Talents (notes next to any surprise picks): 1 – Frenzy 3 – Savage Defiance 5 – Bloodlust 7 – Blood Thirst 9 – One Stands Alone Wild Sprint (get to them mages) 11 – HoF 13 – Dragon Leap 15 – Thick Skinned One Stands Alone (picked for the practical Flanked Immunity, not for the damage bonus which doesn’t really apply to unarmed) 2 – Novice’s Suffering 4 – WF Peasant (just to make sure my accuracy isn't absolutely terrible) 6 – Vet’s Recovery 8 – Two Weapon Style 10 – Vulnerable Attack 12 – Greater Frenzy 14 – Snake’s Reflexes 16 – Deep Pockets/Barbaric Blow (see Dr <3 below)/choice Notable extras: Second Skin, Galawain’s Boon, Gift from the Machine, Song of the Heavens Equipment: Finreah’s Grace, Sandals of the Forgotten Friar, Gwyn’s Band of Union, Ring of Protection, Ryona’s Vambraces, Sanguine Plate (Durganized, Legendary, Crush Proofed), Looped Rope. Issues needing to be ironed out with testing: The Alpine Dragon is crush immune, so there’s that (I'll try a spear, I guess). Potentially 90 accuracy with 80 for Carnage may not be good enough end game to even graze, I'll have to wait and see. --------------------------------------------------------------- Working title: The Spry Scorpion (fast, yet defensive, with a sting) Class: Rogue Concept: All-rounder stun-locking Rogue (stun on crit durations fixed 3.04) Details in spoiler tags… Why did I make the build: Full tank Rogues (i.e. The Yellow Flash) while great builds don’t have enough going on in solo to make them feel “Rogue-y” – in party play they can easily use other members’ CC for Deathblows. By using a weapon for Stun-locking, Deathblows come easily and yet they can still have many of the perks of a full Rogue tank (Riposte, etc.). Plus all tanks of any kind tend to use Drawn in Spring, it’s nice to change it up a little, and further the build makes use of some Rogue classics – like their natural high base accuracy (great for the Stun on crit) and 40% hit to crit conversion with Dirty plus Vicious Fighting and a Durganized weapon (again, great for the Stun on crit). Why is the build a good idea: Good enough defences, good single target damage, a reasonably fast attacker – a nice all round package, distinct from other melee fighters and suitably Rogue-y. Race/culture: Wild Orlan/Whatever (nothing is maxed, so pick what Culture you like) Attributes (start/final without situational buffs): MIG: 14/21 (Garodh’s Chorus, Caed Nua resting bonus, Gift from the Machine) CON: 16/17 (Rymyrgand’s Boon) DEX: 11/15 (Viettro’s Formal Footware) PER: 10/13 (Elryn’s Jacket, Song of the Heavens) INT: 14/18 (Gwyn’s Band of Union) RES: 13/13 Rationale – Might 21 hits 4 damage Deep Wounds. Con 17 gives 300+ endurance at level 16. Dex 15 and Int 18 allow for chaining of Stun on a hit roll for the Stun effect with Cladhalíath (with everything Durganized, with Cautious Attack active – testing was with We Toki which should hit at the same rate according to MaxQuests’s thread). Early game you can get 14 Dex (Finreah’s Grace) 19 Int (Caed Nua bonus, Hermit’s Hat) easily to also chain in robes with Cautious Attack not active, and mid game you can hit 14 and 14 with everything Durganized to chain, again so long as Cautious Attack isn’t active. 13 Per gives 110 level 16 accuracy with Cladhalíath and the recommended equipment and talents/abilities, 13 Res gives 115 level 16 Deflection and 84 Concentration – 20 and 50 higher than an Ondrite Tidalfists’ accuracy and Interrupt on crit respectively on PotD upscaled. Abilities/Talents (notes next to any surprise picks): 1 – Crippling Strike (Dragons aren’t immune to Hobbling, and two per encounter is better than one) 3 – Reckless Assault 5 – Deep Wounds 7 – Adept Evasion 9 – Riposte 11 – Dirty Fighting 13 – Deathblows 15 – Withering Strike 2 – Veteran’s Recovery 4 – Weapon and Shield Style 6 – Weapon Focus Peasant 8 – Superior Deflection 10 – Envenomed Strike / Wound Binding (testing needed to see if Wound Binding is necessary) 12 – Vicious Fighting 14 – Deflecting Assault 16 – Cautious Attack Notable extras: Merciless Hand, Rymyrgand’s Boon, Gift from the Machine, Song of the Heavens Equipment: Cladhalíath (Stunning, Vicious, Superb, Durgan-Refined, Freezing Lash), Badgradr’s Barricade (Superb, Durgan-Reinforced), Elryn’s Jacket (Legendary, Durgan-Reinforced), Cape of the Master Mystic, Looped Rope, Gwyn’s Band of Union and Ring of Protection, Gauntlets of Accuracy or Rabbit Fur Gloves, Garodh’s Chorus (Retaliation). Rationale – Fairly standard defensive gear for the most part. Cladhalíath should do a lot of damage with Deathblows and Vicious, Elryn’s Jacket gives more status for Deathblows on top of Sever the Soul, Crippling Strike, Weakening Strike and whatever flanking you can muster. Accuracy vs. Rabbit Fur really needs testing, maybe 105 accuracy is enough so Rabbit Fur is better. Retaliation Garodh’s Chorus means you do Deep Wounds to anyone who hits you with Retaliate, an easy way to grind down your opponents. Though the Yellow Flash build suggests to not use a status on crit weapon – to me this sounds like less damage overall when you do crit so I think it is valid with Riposte. Though Elryn’s Jacket is rather light armor, late game your defences make high DR much less necessary – and certainly early game you can be using plate to shore up DR until you think the defences are adequate. Issues needing to be ironed out with testing: The Alpine Dragon is stun immune, so possibly use We Toki. I guess this build might not be sturdy enough to survive well so possibly Wound Binding is needed (Envenomed Strike fits the scorpion idea much better though). We Toki may be a better pick overall, because of inherent +crit damage. Overall however I think this build is really workable. --------------------------------------------------------------- Working title(s): The Mirror Man, or maybe the Bulletproof Monk Class: Monk Concept: A ranged reflector Monk full tank Details in spoiler tags… Why did I make the build: I wanted a full tank, but I also didn’t want it to be dull. Reflecting almost every ranged attack back to source sounds like fun, Monks are more or less best suited due to Soul Mirror – so that’s what I went with. The dream would be reflecting Cleansing Flame back on Thaos and watching him kill himself Why is the build a good idea: Monks don’t need to rely on talents in order to have good damage output, so going full tank is much easier than other classes. The 150/150 Deflection/Reflex against ranged attacks/spells before buffing should make you nigh on impenetrable – and help get those all important reflections (remembering that Soul Mirror only reflects half the time on misses, so huge defences are essential). Monks also are inherently ridiculously tanky, with Iron Wheel making their DR sky high, another edge they have over the other classes. Race/culture: Wild Orlan/Aedyr Attributes (start/final without situational buffs): MIG: 14/18 (Gift from the Machine, Garodh’s Chorus) CON: 13/13 DEX: 8/12 (Viettro’s Formal Footware) PER: 20/21 (Song of the Heavens) INT: 3/3 RES: 20/26 (+2 armor enchant, Berath’s Boon, Caed Nua resting bonus) Rationale – Con hits 300+ endurance with Gift, which I like on a tank. The huge Resolve allows you to reach the insane Deflection scores discussed. You’re not taking any kind of Weapon Focus, so a decent Per is a great help - and it’s more important to actually be able to hit which is why it is prioritized over Dex. The rest goes into Might for some damage and increased Fortitude, Int is more or less completely pointless and can be improved into the 10 region situationally for boss fights anyway. Abilities/Talents (notes next to any surprise picks): 1 – Torment’s Reach 3 – Turning Wheel 5 – Soul Mirror 7 – Duality of Mortal Presence 9 – Crucible of Suffering 11 – Iron Wheel 13 – Dichotomous Soul 15 – Resonant Touch 2 – Bear’s Fortitude (taking it early to take on Caed Nua’s Phantoms) 4 – Weapon and Shield Style 6 – Unstoppable/choice 8 – Snake’s Reflexes 10 – Body Control 12 – Cautious Attack 14 – Superior Deflection 16 – Deep Pockets/choice Notable extras: Wild Running, Berath’s Boon, Gift from the Machine, Song of the Heavens, Flick of the Wrist, Second Skin Equipment: Drawn in Spring (Legendary, Freezing Lash, Durgan-Refined) and Aila Braccia (Legendary, Durgan-Reinforced), Äru-Brekr (Superb, +2 Resolve, Durgan-Reinforced, proofing of choice), Cape of the Master Mystic, Looped Rope, Ring of Protection and Frigid Claim, Blood Testament and Garodh’s Chorus (Retaliation). Rationale – Äru-Brekr and Frigid Claim give that much needed 150/150 ranged/spell defence, and Aila Braccia is of course needed to add in an essential ranged reflection component. Garodh’s Chorus adds in lashed Retaliation as Boeroer discussed in his Monkster Lasher build, a good way to get chip damage on melee attackers. Drawn in Spring, though a little bit typical on a full tank, is a necessary evil to ensure you can down your melee foes. Blood Testament adds another lash into the mix, but can be changed for something else. Probably Badgradr’s Barricade could be used in your off hand (maybe even with Drawn in Spring, using something else on the primary weapon set until ranged foes die) as it works a lot better with Torment’s Reach – giving you two attacks. Issues needing to be ironed out with testing: The build may be too boring, even with the ranged reflection – something that you can only find out with play. I’m also not entirely sure what gets reflected back when – I would think Aila Braccia sends back the spell grazes while Soul Mirror sends back only half of ranged physical attack misses, but I have seen Soul Mirror send back Elryn’s Jacket Eye Strikes before when fighting against Monks (it could be that it's flagged as a ranged weapon attack as Loren Tyr has mentioned before with some spells). Lastly it could be that the defences are, ironically, too good – if you need spells to graze over missing then maybe 150 Deflection and Reflex would produce many more misses than grazes, particularly when these hit 160/170 with Defiant Resolve and Crucible of Suffering (yes, they stack). I’ll have to wait and see I guess. --------------------------------------------------------------- So there we have it! The builds are all more or less complete, they just lack testing. I’m currently focussing on the Barbarian, then I’ll try the Rogue, then I’ll either try the Monk or play Tyranny. Feedback is of course appreciated, particularly if anyone manages to get one playtested before I do. As mentioned, if anyone else have a sweet, mostly fleshed out provisional build, this is the place for them – I look forward to seeing some from you fine people. Edited November 3, 2016 by Jojobobo 2 Link to comment Share on other sites More sharing options...
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