Greensleeve Posted October 7, 2016 Posted October 7, 2016 I'm theory-tinkering with the idea of optimizing on-kill effects and stacking as many of them as I can. To that end, I've been trying to catalogue them. I haven't gone over spells yet, and I wouldn't be surprised if I'm missing an item or two. So please, do chip in. Class effects Barbarian: Bloodlust Blood Thirst Paladin: Inspiring Triumph The Black Path Strange Mercy Items: Mourning Gloves: Denial, Anger, Bargaining, Depression, Acceptance Tempered Helm: Bloodthirst (different from Barb ability) Anything I missed? I guess the most obvious synergy here would be a Barbarian with the two items. Extra speed, power, defense, healing on kill with the ability to kill lots and lots of mobs. Anyone done a build with extensive on-kill effect use?
Raven Darkholme Posted October 7, 2016 Posted October 7, 2016 Sacred Immolation works quite well with those, too My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming
Dr <3 Posted October 7, 2016 Posted October 7, 2016 I think you forgot the executioner Hood, it has fear aura and heal on kill effect if i remember correcly
Boeroer Posted October 7, 2016 Posted October 7, 2016 A barb tank with Executioner's Hood, Threatening Presence and the things above is nice. A paladin will be even better with Sacred Immolation. A Kind Wayfarer will not stop healing and boosting deflection while it's on. The Black Path is quite meh compared to Strange Mercy. Deadfire Community Patch: Nexus Mods
Dr <3 Posted October 7, 2016 Posted October 7, 2016 Anyway the +3 str granted from tempered helm on kill gets suppressed by other +3 str items, so in the end i feel that garodh chorus or later the skull are superior, since you don't even have to kill anyone for the bonus. Of course the helm come also with useful protection boost and dr reduction on kill, so is just a matter of choice. My favorite char at the moment is a Majestic solo tidefall barb with max str and dex, i'm deciding between sanguine plate + tempered helm or wayfinder hide + garodh chorus, both are good anyway. He barely require shood in faith since his massive healing from tidefall.
bigwillystyle Posted October 7, 2016 Posted October 7, 2016 Anyway the +3 str granted from tempered helm on kill gets suppressed by other +3 str items ... I read that was corrected ... but I have not tested myself yet.
Dr <3 Posted October 7, 2016 Posted October 7, 2016 I tested it, i wanted to go ubermax str with my barb, but noticed that the helm's +3 get's suppressed
bigwillystyle Posted October 7, 2016 Posted October 7, 2016 I tested it, i wanted to go ubermax str with my barb, but noticed that the helm's +3 get's suppressed bummer!
Greensleeve Posted October 7, 2016 Author Posted October 7, 2016 I did some preliminary testing, and it seems as though Mourning Gloves don't activate properly on a Barbarian with Bloodlust and Blood Thirst. Mourning Gloves just didn't go off, yet the other two abilities did. I'm going to try to verify.
Boeroer Posted October 7, 2016 Posted October 7, 2016 Mourning Gloves' speed bonus doesn't stack with Frenzy. Deadfire Community Patch: Nexus Mods
Greensleeve Posted October 7, 2016 Author Posted October 7, 2016 Mourning Gloves' speed bonus doesn't stack with Frenzy. I know, but none of its abilities activate. I think Frenzy or Bloodthirst Overrides Mourning Gloves' ability to activate at all, and I want to confirm what's going on.
Boeroer Posted October 7, 2016 Posted October 7, 2016 It may also be that you have to unequip and reequip the item. Sometimes that also happens with spell chances: won't proc at all until you reequip or even reload. Deadfire Community Patch: Nexus Mods
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