Boeroer Posted October 3, 2016 Posted October 3, 2016 ... aaand is guarded by a pack of tough (elder) lions, so beware. Deadfire Community Patch: Nexus Mods
Boeroer Posted October 3, 2016 Posted October 3, 2016 (edited) You can give them things like Aspirant's Mark or Prestidigitator'S Missiles or Outlander's Frenzy. Then you'll have per encounter abilites. Or give them 3 or four guns an do quick switching. Other than that - yes, they can be the most passive class. I think it's great because micromanaging 6 party members can be a chore. Take a chanter and you'll only have to micro 5. Using White Worms to its full potential requires a totally othjer playstyle of course. Heavy micro involved. Edited October 3, 2016 by Boeroer Deadfire Community Patch: Nexus Mods
Slack83er Posted October 3, 2016 Author Posted October 3, 2016 I don't love microing, Boer knows that. But still.. I'd like to do SOMETHING in combat... Standing around waiting for paint to dry is not exactly my idea... Skalds should relish in the battle, weaving their axes, but I'm missing something that can grant me the opportunity to do that. (The game also doesn't make combat very epic... it's instead very static, with its "almost turn based actions"...no epic at all... oh well...) This, and the fact that in the very start, I don't get to the 2nd chant and all around me are as good as dead... - There are 10 types of people: those who understand binary code, and those who don't. -
Boeroer Posted October 3, 2016 Posted October 3, 2016 You'll see epic when The Dragon thrashes... aaand wails. Deadfire Community Patch: Nexus Mods
Slack83er Posted October 3, 2016 Author Posted October 3, 2016 (edited) Yes, this is clear but... it's all automatic... nothing to do... just tell him the order of the chants... and do nothing else... What if I change the concept to ranged and then take ILA? Edited October 3, 2016 by Slack83er - There are 10 types of people: those who understand binary code, and those who don't. -
Boeroer Posted October 3, 2016 Posted October 3, 2016 Why that? Nearly all his chants also affect the party, not only the chanter - and also Ancient Memory + Beloved Spirits do. That's a big indicator that they are meant for party play. Same with the paladin. The thing that makes them both good for solo play is the combination of great defenses plus great dps at the same time. Deadfire Community Patch: Nexus Mods
Boeroer Posted October 3, 2016 Posted October 3, 2016 (edited) On 10/3/2016 at 5:58 PM, Slack83er said: Yes, this is clear but... it's all automatic... nothing to do... just tell him the order of the chants... and do nothing else... What if I change the concept to ranged and then take ILA? Then you will shoot instead of swing? I don't see where the chanter is so much more passive than a fighter for example. Edited October 3, 2016 by Boeroer Deadfire Community Patch: Nexus Mods
Remix Posted October 3, 2016 Posted October 3, 2016 (edited) In theory one could make a chanter with high might and int and have it work somewhat like a barbarian. Their raise int-per-dex invocation is deadly in conbination with the cross class frenzy talent. If you don't dump dex make it a dex-perception balanced gunslinger or a pike user. If you max out might leave int around 15-16 and adjust resolve accordingly. If you do dump dex put it into perception, max int and then decide if you want it more tanky-buff-debuff-style and raise resolve or damage dealing spellcasting-style and max might. Or kesp the two balanced and have a more "backup jack of all trades" type. Edited October 3, 2016 by Remix
Slack83er Posted October 3, 2016 Author Posted October 3, 2016 On 10/3/2016 at 6:03 PM, Boeroer said: On 10/3/2016 at 5:58 PM, Slack83er said: Yes, this is clear but... it's all automatic... nothing to do... just tell him the order of the chants... and do nothing else... What if I change the concept to ranged and then take ILA? Then you will shoot instead of swing? I don't see where the chanter is so much more passive than a fighter for example. A fighter gains more and more active abilities from which to choose. The chanter just adds chants. Once added to the sequence.. it's full autopilot. On 10/3/2016 at 6:07 PM, Ben No.3 said: The way I take it, his problem is not the sheer passiveness but also the relative slowness with which the chanter works. Well... I can't remember who it was right now... but someone told me that the chanter gets boring unless in PotD due to shorter battles which don't allow him to get to the nth chant... It's quite true. But I don't wanna play very hard, because I'm a relative beginner... catch 22.... - There are 10 types of people: those who understand binary code, and those who don't. -
Remix Posted October 3, 2016 Posted October 3, 2016 If you want to play on medium difficulty and not potd min maxing is less necessary. Melee for all classes is easier on lower difficulties. Don't dump dex as much and balance your stats more. You can kinda have a gunslinger/sword-shield hybrid. 1
Slack83er Posted October 3, 2016 Author Posted October 3, 2016 On 10/3/2016 at 6:36 PM, Remix said: In theory one could make a chanter with high might and int and have it work somewhat like a barbarian. Their raise int-per-dex invocation is deadly in conbination with the cross class frenzy talent. If you don't dump dex make it a dex-perception balanced gunslinger or a pike user. If you max out might leave int around 15-16 and adjust resolve accordingly. If you do dump dex put it into perception, max int and then decide if you want it more tanky-buff-debuff-style and raise resolve or damage dealing spellcasting-style and max might. Or kesp the two balanced and have a more "backup jack of all trades" type. Hard to understand all the possibilities, but I did I don't dump anything, 'cos I don't like minmaxing. I'm more like a "nothing below 10" type of player. Balance is the word. Gunslinger is fine, but the main problem remains, he just stands there doing bang bang until the others crash and burn... nothing to do.. Kana-clone. - There are 10 types of people: those who understand binary code, and those who don't. -
Remix Posted October 3, 2016 Posted October 3, 2016 (edited) Can probably do something like this: image hosting services img hosting Tall grass and weapon/shield for skald. Whispers of Yen for +2 con. What you see is outside combat and no buffs. Items only. Cast crossclass frenzy and +dex per int invocation at the same time. Get there quick with lvl 1 chants. Switch to damaging or disabling chants after buffing all your stats. Throw seven knights during the next chance. The use of blunderbuss is also possible. Edited October 3, 2016 by Remix
Slack83er Posted October 3, 2016 Author Posted October 3, 2016 This is another concept, if strong nonetheless. It's might-based, you actively enter into battle. Your CON tells all the story... I reckon it works, and you have also included the frenzy for a more barbarian-ish effect. This would be perfect. What I'm missing is "something to do" while the world around you collapses under your chants.... oh.. and I don't like sword and shield... my personal taste.. - There are 10 types of people: those who understand binary code, and those who don't. -
Remix Posted October 4, 2016 Posted October 4, 2016 (edited) Just dual wield or two handed style and mitigate some con into res if that works. Have the character ocassionally chant the +10 deflection chant or the 30pt damage shield chant and you will negate penalties from frenzy. Mix 1st level chants in. These will buff your whole party and increase your tankiness. Also, use a lot of health and endurance regen. Maybe even try dual wield or just stick with blunderbuss. It really depends on what you want this character to do for your party. Maybe pair your skald with a dd-front line barbarian. The barb will benefit big time from the +int per dex invocation and ancient memory with defensive chants. Edited October 4, 2016 by Remix
Slack83er Posted October 4, 2016 Author Posted October 4, 2016 Your telling me to put points in res because of the lost deflection due to dual wield? I wanted to use the hatchets for this... I'm confident that the char would do good to the party, it's just that apart from using the frenzy and clicking on the target, there's nothing more this char can do, except chant, which he automatically does.... I'd like some action for him! - There are 10 types of people: those who understand binary code, and those who don't. -
Remix Posted October 4, 2016 Posted October 4, 2016 (edited) Give the chanter whispers of treason, aspirants mark, holy radiance, or magic missile cross class talents if you're looking for some utility while you accumulate chants. You can also use potions and scrolls in that same light. Scroll of paralysis, twin stones, moonwell, confusion, entangle, malestrom...ect. Edited October 4, 2016 by Remix
Slack83er Posted October 4, 2016 Author Posted October 4, 2016 I think you already gave me the best... that of the barbarian.. the others would just be forced in the build without no apparent connection with the build itself. I know chanters have lore, and that allows me to use scrolls but I'm not very fond of it.. though I'll admit they can change battles sometimes.. another thing I'm thinking of is the elf... sure, white that wends is great, but I prefer the living lands, admittedly "a land where there are many madmen" full of strange beasts and all the rest... human I find it to be better lore-wise... and surely more fitting to wield battle axes than slim elves... hehe - There are 10 types of people: those who understand binary code, and those who don't. -
Boeroer Posted October 4, 2016 Posted October 4, 2016 (edited) Slack83er said: A fighter gains more and more active abilities from which to choose. The chanter just adds chants. Once added to the sequence.. it's full autopilot. No, the chanter adds invocations, too - which you will be able to put out faster and faster while you gain levels. For example: at lvl 16 a tier-1 phrase will take only 2 seconds. That means that you can use a tier-1-invocation every 6 seconds (recovery aside). A tier-2-invocation can be put out every 8 seconds. The tier-2-invocation "At the Sound of her Voice, the Killers Froze Stiff" has a base duration of 8 seconds. I guess you can see where this is going: Even before lvl 16 you could perma-paralyze whole groups of enemies. Just pump your DEX, PER, INT and reduce recovery and you will have a very active chanter who will run around to find the best position to place his paralyzing cone but needs no resources at all to CC whole groups. Of course: if you use wizards or druids to nuke every enemy in 6 seconds (and then rest) this will not happen. Edited October 4, 2016 by Boeroer Deadfire Community Patch: Nexus Mods
Slack83er Posted October 4, 2016 Author Posted October 4, 2016 Well the last thing you said is true... most enemies fall down long before I'm able to actually use an invocation, and that leaves me with a bunch of nothing to do... this is the only char that would force me to go higher difficulty just to have some fun... - There are 10 types of people: those who understand binary code, and those who don't. -
Raven Darkholme Posted October 4, 2016 Posted October 4, 2016 Only thing is the invocation are just an extra gimmick of the chanter and not his main strength which is .... chanting. My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming
Reent Posted October 4, 2016 Posted October 4, 2016 On 10/4/2016 at 12:14 PM, Slack83er said: Well the last thing you said is true... most enemies fall down long before I'm able to actually use an invocation, and that leaves me with a bunch of nothing to do... this is the only char that would force me to go higher difficulty just to have some fun... For me it was every class... the tanks were too durable despite never equipping anything after accepting them, the DDs were done before i used the good stuff... the fight was over before the chanter knew it started... but its been a long long time (after changing to PotD i never changed back, only once to try a run with "animal as MC, 3 in everything ranger as companion") since i tried (i changed shortly before act 3, since i didnt wanna search for fights where i have to do anything)
Slack83er Posted October 4, 2016 Author Posted October 4, 2016 Well, I come from other types of rpgs, so I need time to adapt to crpg, and therefore I lower difficulty and still find it challenging. But with the chanter this changes completely. He hastens the party, subtracts life from the enemies, and if by any chance I manage to spawn a ghost, it's total carnage... - There are 10 types of people: those who understand binary code, and those who don't. -
Boeroer Posted October 4, 2016 Posted October 4, 2016 Yeah, the phantoms are very strong in the early game. But until lvl 4 you need 12 seconds of chanting before you can call one. Deadfire Community Patch: Nexus Mods
Raven Darkholme Posted October 4, 2016 Posted October 4, 2016 (edited) edit:deleted the video since it was not helpful to the OT. Edited October 4, 2016 by Raven Darkholme 1 My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming
Reent Posted October 4, 2016 Posted October 4, 2016 i never said chanters are weak! I said chanters are boring as MC in lower difficulty if you actually do something with your other 5 characters. 1
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