Tiltowait Posted September 22, 2016 Share Posted September 22, 2016 Location: Woods Encounter: Ancient Skeleton Henchman. Defeat Henchman. No option to close. No special adventure power that multi-spawns infinite henchman. And in any case doing to solo so 'extra' henchman aren't supposed to spawn anyway (they still do.) Link to comment Share on other sites More sharing options...
0 Hannibal_PJV Posted September 22, 2016 Share Posted September 22, 2016 (edited) Just to be sure. Was the hensman summoned by skeleton horde barrier, or was it normal hensman? If it was summoned, then it should not allow closing check. Edited September 22, 2016 by Hannibal_PJV 1 Link to comment Share on other sites More sharing options...
0 Tiltowait Posted September 23, 2016 Author Share Posted September 23, 2016 No barrier. Normal henchman for scenario. Had to fight with same character 3 times in a row. Link to comment Share on other sites More sharing options...
0 stevozip Posted September 23, 2016 Share Posted September 23, 2016 What scenario were you playing? Link to comment Share on other sites More sharing options...
0 Kiirnodel Posted September 24, 2016 Share Posted September 24, 2016 Location: Woods Encounter: Ancient Skeleton Henchman. Defeat Henchman. No option to close. No special adventure power that multi-spawns infinite henchman. And in any case doing to solo so 'extra' henchman aren't supposed to spawn anyway (they still do.) You actually have to read carefully. Sometimes the scenario power is whenever you encounter a henchman each other character...blah blah. But sometimes the word "other" isn't there, so even the character that was encountering it originally gets a new one also. Still, either way, a summoned Ancient Skeleton shouldn't summon its own extra. The game isn't meant to set up infinite loops, the scenario text should only trigger once and the Ancient Skeleton summoned by that text shouldn't also trigger it... Fun infinite(ish) loop though: Location, General Store only cards left are two monsters. Character, Merisiel. Infinite Evade loop because encountering a non-item, weapon, or armor triggers another exploration. I'm just sad that the General Store doesn't show up in Quest mode hardly at all anymore now that I'm not at difficulty Tier B... Link to comment Share on other sites More sharing options...
0 Tiltowait Posted September 25, 2016 Author Share Posted September 25, 2016 (edited) Yup. Bug verified. Keeps happening, cannot close location. Every time this happens now, just forfeit. You think if ones beats 3 henchman at the same location in a row, you'd get an option to close....nope had to go through the rest of the explore deck...didn't feel like another triple fight, restarting is easier and better odds of not dying due to recursive summons. At least it doesn't lock up the game. I have not had it crash yet. So stability seems ok for now. Edited September 25, 2016 by Tiltowait Link to comment Share on other sites More sharing options...
0 stevozip Posted September 25, 2016 Share Posted September 25, 2016 Again, what scenario were you playing? Also, were there any wildcards (i.e. what difficulty were you playing on)? Link to comment Share on other sites More sharing options...
0 firestormkirby Posted September 25, 2016 Share Posted September 25, 2016 Yes, can you provide more details? This can be useful in leveling up quest mode characters. Link to comment Share on other sites More sharing options...
Question
Tiltowait
Location: Woods
Encounter: Ancient Skeleton Henchman.
Defeat Henchman.
No option to close.
No special adventure power that multi-spawns infinite henchman. And in any case doing to solo so 'extra' henchman aren't supposed to spawn anyway (they still do.)
Link to comment
Share on other sites
7 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now