Just downloaded this for my Android device. First off - I love it! Great implementation. However, there is one bug that has made this game unplayable for me since it is becoming more and more frequent.
This is what happens: I choose what cards I will use for my roll on a combat check, I roll the die, and even if I succeed at the check I still fail and take damage.
I first noticed an instance where I missed the check by 2, recharged chain-mail (reduce damage by 2), but still had to discard 1 card for damage. I started to pay more attention, and these are two more instances where this just happened:
Bugbear, combat 10. I roll an 11, and the result: I take 3 combat damage.
Enchanter, combat 8. I take the first Force damage (discard), roll a 13, and the result: I take 7 combat damage.
Both of those checks were made by Kyra and, as a result, she ended up dying fairly quickly.
Is there a rule I missed that would make this happen? Or has anyone else encountered this bug?
Question
Bstrait57
Just downloaded this for my Android device. First off - I love it! Great implementation. However, there is one bug that has made this game unplayable for me since it is becoming more and more frequent.
This is what happens: I choose what cards I will use for my roll on a combat check, I roll the die, and even if I succeed at the check I still fail and take damage.
I first noticed an instance where I missed the check by 2, recharged chain-mail (reduce damage by 2), but still had to discard 1 card for damage. I started to pay more attention, and these are two more instances where this just happened:
Bugbear, combat 10. I roll an 11, and the result: I take 3 combat damage.
Enchanter, combat 8. I take the first Force damage (discard), roll a 13, and the result: I take 7 combat damage.
Both of those checks were made by Kyra and, as a result, she ended up dying fairly quickly.
Is there a rule I missed that would make this happen? Or has anyone else encountered this bug?
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