April 19, 20169 yr im from korea and i would like to appreciate you for making awesome game for crpg fans i like every single thing from the game but only one thing i dislike it is about auto pause for trap detection generally i turn on fast moving by pressing 'd' but i turn on hiding when i explore first going dungeon as everybody knows, it gives not only hiding from enemies but also able to detect hidden things including traps i intentionally move bit by bit to give time to detect traps but if a trap falls within range i clicked, it definitely always activate traps therefore, i strongly suggest there must be option for auto pause when detect a trap such as buldur's gate series if you could make the option for me, i would not suffer from stress no more cheers
April 19, 20169 yr Heya psyminki, Thanks for the kind words! There's an option in the Auto-Pause section of the settings menu called "Hidden Object Found" that will do exactly what you're looking for! It pauses the game whenever you find a trap or hidden container, so while it's not exclusive for traps, it can be used to avoid accidentally activating them. I hope that helps =) Edit: Thanks for helping out EtherGun! Guess I should have refreshed before posting I try my very best.
April 22, 20169 yr Also the autopause for spotted enemy maybe tiring but is lifesaver in some situations.... WM2 by the end.... cough cough....
April 23, 20169 yr Auto-Pause on Enemy Spotted , Auto-Pause on Hidden object found Auto-Pause on Target Destroyed Auto-Pause on Spell finished casting Auto-Pause on Low Endurance Stop Movement on Engagement and you are safe
April 23, 20169 yr Yeah, auto-pause upon discovering a hidden object is priceless. it's the only autopause option I use (but I stealth a lot). That said, I always turn it off when coming to a certain chess-board like area in the tutorial dungeon...
April 29, 20169 yr Author sorry i didnt know it is under 'hidden object' category thank you for kind answers for a noob!
May 1, 20169 yr With all the fine control and constant pausing I have seen in gameplay videos and my own play I think perhaps a full turn based mode would have been a good idea. The constant pausing sort of ruins the flow.
Create an account or sign in to comment