MaxQuest Posted April 8, 2016 Share Posted April 8, 2016 (edited) 1. So, I am browsing Assembly-CSharp.dll with ILSpy and looking at AttackData.cs. It contains obviously obsolete data, like: public int Single1HWeapNoShieldAccuracyBonus = 15; public float MinDamagePercent = 40f; public float MinCrushingDamagePercent = 50f; But at the same time, these values do not appear to be overwritten nowhere in the project. Looking by values is not that fruitful either. So, where for instance is saved/hardcoded the bonus for one-handed attack? 2. Checking games assets, I often stumble upon some talents modifying a stat and referencing it by id. (e.g: int AffectsStat = 122;). Where is located the id <-> stats hashmap/stringtable? 3. Are base attack/recovery/reload durations saved anywhere? Edited April 8, 2016 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
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