Elerond Posted April 17, 2016 Posted April 17, 2016 <snip> Fallout 2 and Icewind Dale 2 both were also franchise sequels, they didn't use characters from previous games so there was no reason for transferring characters or save games. I mean, there's no REASON they couldn't have carried characters or world states over in the sequels if that's what they WANTED to do. I brought this up precisely because lots of people have talked about save file transfer for PoE2, despite Obsidian having no precedent of implementing such things. Personally, I think I generally prefer making new characters with new games. Character creation is one of my absolute favorite parts of any RPG. They could had but saving world state sequel wasn't think that was done by anybody when Fallout 2 come out and they also set it so far on future that world state from Fallout 1 would not had really mattered that much. In Icewind Dale 2 they decided to change rule system which prevented using character import mechanism that was build in IE. And it was also done during time when saving world state wasn't done by anybody really, like for example Bioware didn't do it in Baldur's Gates either.
Parasol_Syndicate Posted April 19, 2016 Posted April 19, 2016 I hate to be That Guy, but... I hope the world of Eora makes a triumphant return, and tells us many more exciting stories. I also hope the mechanics of POE are gifted to Wael, and never spoken of again. Magran's fire casts light in Dark Places...
DreamWayfarer Posted April 19, 2016 Posted April 19, 2016 I just hope there are less temperate forests and less underground dungeons. Why can't the ruins of ancient civilizations be above ground level, with decent exposure to daylight?
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