Mathyas Posted March 23, 2016 Posted March 23, 2016 Hi everyone. Just want to know if the penetrating shot talent and on hit weapon abilities such as prone on crit or %chance to dominate work with the wizards blast attacks?
Guest Posted March 23, 2016 Posted March 23, 2016 No idea re: penetrating shot (but guessing no, since penetrating blast is a thing). Re: the other stuff, yes, blast will apply those effects.
Mathyas Posted March 23, 2016 Author Posted March 23, 2016 Thanks! Apparently (muscly_geek on reddit claims), pen shot will not work with blast, just the actual wand or whatever shot.
Boeroer Posted March 23, 2016 Posted March 23, 2016 That's right. Pen Shot only works for the target you initially hit - NOT for the blast. For that you have Penetrating Blast - it's a special talent. The spell chance implements like Golden Gaze and the new Soulbound-Scepter however also trigger with hits from the blast - which is great. I'm not sure about the on-crit-effects. I don't think that the blast does prone or stun on crit for example, but maybe I'm wrong. Didn't test that for a while. Deadfire Community Patch: Nexus Mods
nem0 Posted March 24, 2016 Posted March 24, 2016 My rod of pale shades regularly stuns groups of close enemies, the disorienting effect as well I think. So yes on hit procs should work. 1
Boeroer Posted March 24, 2016 Posted March 24, 2016 (edited) Great! Thanks for the info. So it all works with blast - besides Penetrating Shot. Edit: by the way - does the rod cause a proper, regular stun these days or still that affliction that has the name of the weapon and does not debuff like a regular stun? Edited March 24, 2016 by Boeroer Deadfire Community Patch: Nexus Mods
Dr <3 Posted March 24, 2016 Posted March 24, 2016 I don't know, but in the pach notes they write that now you can " sneack attack " from prone and stun caused by weapon, wich i suppose was the real answer you wanted 1
Boeroer Posted March 24, 2016 Posted March 24, 2016 Ehm... not entirely. I was more interested in the stat debuffs. But I think it's a hint that now they cause the original stun affliction and not some weird affliction that doesn't work properly. For example the old stun effect on weapons wouldn't cause any stat debuff (and didn't count for sneak attack, that's also true). Deadfire Community Patch: Nexus Mods
KDubya Posted March 24, 2016 Posted March 24, 2016 We need to test if the weapon stun that allows for sneak attacks is a true stun that debuffs deflection by like 30. Then you can chain stun like you can chain prone with We Toki. That fast flail Starcaller has a stun on crit effect, plus a missile spell proc. Could work well with a Rogue crit machine or a Barb with carnage.
Boeroer Posted March 24, 2016 Posted March 24, 2016 (edited) The attack after the first stun is more likely to be a crit - but then stun gets suppressed. So I don't get the point about "fast flail". As long as you're not superslow it should be easy to stunlock enemies. Or what did you mean? Edited March 24, 2016 by Boeroer Deadfire Community Patch: Nexus Mods
KDubya Posted March 25, 2016 Posted March 25, 2016 I just meant that the flail attacked fast enough that you could stunlock someone. With Tall Grass you need a minimum of 8 intellect and I think 16 dex to chain prone, higher intellect lets your dex decrease. If you were fast enough and the stun was long enough you could maybe get by with a graze and still have enough time to hit again before the stun wore off. Also I think prone immune is more common than stun immune. Does a stun applied to a stunned target get suppressed or refreshed?
Boeroer Posted March 25, 2016 Posted March 25, 2016 Ah - sure.Stun gets refreshed I guess. But I'm not 100% sure. At least it used to be that way with the "old" stun when I had a barb with Mabec's some time ago. Deadfire Community Patch: Nexus Mods
Elric Galad Posted March 25, 2016 Posted March 25, 2016 So, anyone checked which stun is applied ? 3 enchant point for it is not awesome, overbearing provides a better effect for 2 enchant point...
Boeroer Posted March 25, 2016 Posted March 25, 2016 No, not yet... no time to play more than 15 minutes. Deadfire Community Patch: Nexus Mods
Loren Tyr Posted May 19, 2016 Posted May 19, 2016 That's right. Pen Shot only works for the target you initially hit - NOT for the blast. For that you have Penetrating Blast - it's a special talent. The spell chance implements like Golden Gaze and the new Soulbound-Scepter however also trigger with hits from the blast - which is great. I'm not sure about the on-crit-effects. I don't think that the blast does prone or stun on crit for example, but maybe I'm wrong. Didn't test that for a while. Old(ish) thread I know, but it seemed relevant to anyone interested in blastmaging: I was toying around with it a bit, and (like the Soulbound Scepter dominate effect) it turns out Blast also works with Envenomed Strike. So if the enemy has the decency to bunch up a bit for you to aim at, now you get to poison everyone at once! 1
nem0 Posted May 19, 2016 Posted May 19, 2016 (edited) I tried the blast with the rod of pale shades and the puitente med principi(crit proc stun/ prone respectively). It seems that the on crit(stun and prone) affect is applied by both but the disorienting from the rod was not. Edited May 19, 2016 by nem0
Boeroer Posted May 19, 2016 Posted May 19, 2016 (edited) Did anybody test what happens when you use Father's Teeths' Rot Skulls with a Blast Wizard? Edited May 19, 2016 by Boeroer Deadfire Community Patch: Nexus Mods
Loren Tyr Posted May 19, 2016 Posted May 19, 2016 I tried the blast with the rod of pale shades and the puitente med principi(crit proc stun/ prone respectively). It seems that the on crit(stun and prone) affect is applied by both but the disorienting from the rod was not. I suspect that the difference might be that the Dominate, crit Stun or Prone and Envenomed Strike are all triggered additional attacks. The Disorienting on the other hand is automatic (right?), it's just a property of the initial attack (like Lashes, which don't carry over to Blasts either). Attached by the way also a screenshot of my Envenomed Blast (just because I like saying Envenomed Blast ) ) 1
Elric Galad Posted May 19, 2016 Posted May 19, 2016 Too bad blast effect is only applied to the initial attack
Loren Tyr Posted May 19, 2016 Posted May 19, 2016 As opposed to a recursive cascade of Blasts themselves causing Blasts, you mean? :-D Though it's probably for the same reason: the Blast *itself* is automatic, a part of the initial Rod/Wand/Scepter attack that always happens. That by itself would prevent recursive Blasting, they probably didn't need to specifically prevent it in the code. Though of course the Minor Blights do get you a Blast of Blasts type attack because then the 'implement' itself has a radius; or have they fixed that in a recent patch now?
Elric Galad Posted May 19, 2016 Posted May 19, 2016 Yup, this is what I mean. Heart of minor blight's fury still work very well by the way.
dainbramage Posted May 20, 2016 Posted May 20, 2016 Too bad blast effect is only applied to the initial attack Find 3 crush immune enemies, got yourself a nice fork bomb...
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