March 11, 20169 yr Expected behavior: the bestiary entries should show the correct values no matter the difficulty setting. Problem: a discrepancy between the in-game values and the bestiary entries. Description: I was looking at the stats of certain creatures, and I noticed the defenses in the bestiary are not the same I see while I play. I suppose is due to the high level modifiers. This is inconvenient. Unlike "Defenses", visible in game, I can't know if and how much you changed the other attributes. Examples: Eyeless Hammerin game:120 def / 145 for / 91 ref / 97 wilbestiary:109 def / 128 for / 74 ref / 80 wilKrakenin game (frightened):102 def / 161 for / 101 ref / 71 wilbestiary:93 def / 144 for / 88 ref / 58 wil Edited March 11, 20169 yr by Suen I've come to burn your kingdom down
March 12, 20169 yr Hey Suen, This is how the bestiary is currently working. There isn't a script to update the bestiary depending on difficulty at this moment. We may consider making that a feature in the future. Thanks a bunch! Obsidian Discord || Grounded Discord
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