I know a number of bugs of this very nature have already been reported, and hopefully fixing one will fix the problem globally. However, for the sake of completeness and because this time the bug has gone far enough to make me post about it, here's another example of "mixed-up alliances".
Select the party and walk downward; you'll run into a bounty almost immediately.
Observe that part of the soldiers that are supposed to fight you do, in fact, not; rather, the run in the opposite direction and start killing all innocent bystanders in the map. If you follow them, engage them, and hit them they will disengage and keep going for the innocents (one of whom is a quest giver and of course you can't have the quest if they kill her.)
This happened to me in other areas as well—enemies fighting innocents or other enemies—so it looks like 3.0 broke some part of the code that handle creature allegiances.
"Time is not your enemy. Forever is."
— Fall-From-Grace, Planescape: Torment
"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."
Question
AndreaColombo
I know a number of bugs of this very nature have already been reported, and hopefully fixing one will fix the problem globally. However, for the sake of completeness and because this time the bug has gone far enough to make me post about it, here's another example of "mixed-up alliances".
SAVED GAME: link
OUTPUT LOG: link
REPRO STEPS:
Load the attached saved game.
Select the party and walk downward; you'll run into a bounty almost immediately.
Observe that part of the soldiers that are supposed to fight you do, in fact, not; rather, the run in the opposite direction and start killing all innocent bystanders in the map. If you follow them, engage them, and hit them they will disengage and keep going for the innocents (one of whom is a quest giver and of course you can't have the quest if they kill her.)
This happened to me in other areas as well—enemies fighting innocents or other enemies—so it looks like 3.0 broke some part of the code that handle creature allegiances.
"Time is not your enemy. Forever is."
— Fall-From-Grace, Planescape: Torment
"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."
— Kvothe, The Wise Man's Fears
My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
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