Kaeladin Posted March 5, 2016 Share Posted March 5, 2016 Hello everybody! The full post is on the Pillars of Eternity, linked here: https://www.reddit.com/r/projecteternity/comments/490vwk/good_news_everyone_theres_a_way_to_permanently/ Big thanks to Ilere from the NexusMods site for helping get this out in the open! All I did was write about it. Cheers, Kael 3 Link to comment Share on other sites More sharing options...
Panda Baby Posted March 14, 2016 Share Posted March 14, 2016 did you try it even ? because i did and the unity assets bundle extractor no work at everyones computer. after unzipping the .exe starts but crash as soon u try ope nat assembly file... Link to comment Share on other sites More sharing options...
Ichthyic Posted April 1, 2016 Share Posted April 1, 2016 running windows 7 64 bit... worked fine for me.have edited not just companions, but some talents too.though sadly, a lot of talent data is coded into Assembly-CSharp.dll and I have no clue how to edit that. Link to comment Share on other sites More sharing options...
Failedlegend Posted July 6, 2016 Share Posted July 6, 2016 I don't know if the editor changed or if an update to pillars changed this but i cant find any "tab" that says size or anything asset called "monobehaviour" Also is it possible to use the editor to make talents modal instead of 1/enc or w/e (ie. arcane veil) and/or to change the portrait of a companion (I'd like to change the devil of Caroc's portrait to Robo from chrono trigger) Anyways Eder's file looks like this (Windows 7 64-bit) Link to comment Share on other sites More sharing options...
Augmenti DeMontia Posted July 15, 2016 Share Posted July 15, 2016 Did the new patch break AssetsBundleExtractor compatibility, it worked fine prePatch (7/2016)? Now every it seems to cause a crash. Thanks Link to comment Share on other sites More sharing options...
Augmenti DeMontia Posted July 15, 2016 Share Posted July 15, 2016 Got it working, not sure what I was doing incorrectly. Link to comment Share on other sites More sharing options...
Fistanbey Posted July 16, 2016 Share Posted July 16, 2016 For some reason it didnt change stats of companions. I even tried quitting the game and then making a new campaign multiple times. Companions still have their original stats. Link to comment Share on other sites More sharing options...
SSDemonizer Posted November 3, 2016 Share Posted November 3, 2016 This method works great with the attributes, but is there any way to edit talents, abilities or spells for lvl 1 companions (for example, Grieving Mother has got Whisper of Treason as her lvl 1 ability and I want to change it to Antipathetic Field). I've tried to search through all MonoBehaviour type points, but have found nothing that could help me. Any luck for someone here? Link to comment Share on other sites More sharing options...
Ragniz Posted January 30, 2017 Share Posted January 30, 2017 Does this still work? I tried editing companions in, out of the party and before recruiting them or loading their map but it always messed up their animations, made them dissappear or whatever. 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now