Edrin Posted February 26, 2016 Posted February 26, 2016 I just realized that targets in the AoE of torment reach create a new AoE behind them, the result being a uber powerful move when you have a few enemies waiting in a line. I mean, I just had a 20 hits and 21 crits on two rows of maybe 6 packed enemies, including two instant kills of fresh enemies at the end of the lines. I don't remember this ability was self replicating before 3.0, am I right? Or maybe it's just my save, which seem to have some rare minor glitches like the wall of fire doing next to no damage or some mobs changing race. If not, this completely change the power of the already powerful monk, and mine already seemed quite stronger than any of the companions. Any thought about this?
AndreaColombo Posted February 26, 2016 Posted February 26, 2016 I suggest reporting this in the tech forums, along with a saved game that exhibits the issue and your output.log file. QA will pick it up. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
DreamWayfarer Posted February 26, 2016 Posted February 26, 2016 LOL. Together with Boeroer's Force of Fury screenshot, this adds evidence to my theory that they are testing the impact of multi-classing on balance.
Edrin Posted February 27, 2016 Author Posted February 27, 2016 I posted it in the tech support, with a few others. My game is getting impossibly hard whenever I encounter monks.
nemesis205bw Posted February 27, 2016 Posted February 27, 2016 Yes, this is a bug. Enemy monks do the same.
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