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Posted

Just completed the game for the first time on hard and really enjoyed it a lot. 

 

I'am thinking to try solo on PoTD difficulty, since a got a decent understanding of game mechanics and enemies/encounters.

Well, has anybody tried to make a Melee Wizard?  something resembling Fightter/Wizard dual classes in Baldur's Gate?

Too bad there are no multiclassing options in Pillars of Eternity - for me it's really the biggest dissapointment in the game.

Still a Wizard relying on empowering itself with spells like haste and Citzal Empowerement may be viable.

What do you think?

Posted

Melee wizards rule. They are arguably the most efficient way of making a damage dealing wizard, resource-wise.

 

After stacking self-buffs, you are able to outdamage everyone in the big fights while providing powerful debuffs when needed, and when you don't want to burn throught too much spells you can just summon a parasitic staff and be good for the whole fight.

 

After patch 3.0, wizards will get a single per-encounter spell independent on their spellbook instead of whole tiers becoming per-encounter at certain levels, giving a further buff to this playstyle.

 

Just a tip if you want to try: conjured weapons have an universal weapon type, gaining extra accuracy from any of the weapon focus talents, but not of many at once.

  • Like 1
Posted

Just beware, there is no such a thing as a "tank" wizard.

The spells do the tanking for you, so max Intelligence is for example more important than Resolve.

I just started a solo wizard and I think not many people would argue it's the strongest solo PotD class out there. :)

  • Like 1
Posted
  On 1/9/2016 at 1:37 PM, DreamWayfarer said:

Melee wizards rule. They are arguably the most efficient way of making a damage dealing wizard, resource-wise.

 

After stacking self-buffs, you are able to outdamage everyone in the big fights while providing powerful debuffs when needed, and when you don't want to burn throught too much spells you can just summon a parasitic staff and be good for the whole fight.

 

After patch 3.0, wizards will get a single per-encounter spell independent on their spellbook instead of whole tiers becoming per-encounter at certain levels, giving a further buff to this playstyle.

 

Just a tip if you want to try: conjured weapons have an universal weapon type, gaining extra accuracy from any of the weapon focus talents, but not of many at once.

 

And what is patch 3.0 by the way. I thought that the latest is 2.03

Posted
  On 1/9/2016 at 4:05 PM, robar63 said:

 

  On 1/9/2016 at 1:37 PM, DreamWayfarer said:

 

Melee wizards rule. They are arguably the most efficient way of making a damage dealing wizard, resource-wise.

 

After stacking self-buffs, you are able to outdamage everyone in the big fights while providing powerful debuffs when needed, and when you don't want to burn throught too much spells you can just summon a parasitic staff and be good for the whole fight.

 

After patch 3.0, wizards will get a single per-encounter spell independent on their spellbook instead of whole tiers becoming per-encounter at certain levels, giving a further buff to this playstyle.

 

Just a tip if you want to try: conjured weapons have an universal weapon type, gaining extra accuracy from any of the weapon focus talents, but not of many at once.

And what is patch 3.0 by the way. I thought that the latest is 2.03

Yeah, 3.0 will be the next latest patch.

Posted

Does anyone have a link to a sample melee wizard build? It's definitely something I'm curious about too. I wonder if there's a powerful/effective melee wizard build that uses the Grey sleeper.

Posted
  On 1/9/2016 at 7:26 PM, Raven Darkholme said:

I jus started mine, maybe it's still interesting to you:

 

 

I've just posted the same link above. 

As anticipated very very hard in the beginning.

A lot of reloads.

 

And when the patch 3.0 comes out?

Posted
  On 1/9/2016 at 9:01 PM, Wolken3156 said:

AFAIK it'll come out when Part 2 of the expansion is released, which is expected sometime late this month.

2/16 is the release date???

  • Like 1

No matter which fork in the road you take I am certain adventure awaits.

Posted
  On 1/9/2016 at 9:24 PM, Blades of Vanatar said:

 

  On 1/9/2016 at 9:01 PM, Wolken3156 said:

AFAIK it'll come out when Part 2 of the expansion is released, which is expected sometime late this month.

2/16 is the release date???

 

Yes, that. I didn't realize a release date was announced when I posted.

  • 2 weeks later...
Posted (edited)
  On 1/9/2016 at 7:26 PM, Raven Darkholme said:

I jus started mine, maybe it's still interesting to you:

 

I watched some of it and despite things changed (with patches) .. Wizards have healing: CC Siphon, which in turn may have influence over MIG/CON distribution. Moon is decent, if now OP, still for "melee", getting hit a lot, other traits could be taken into consideration like defense to Prone and/or Stun as those are killers for solo character. Also in my runs with Wizard I found out that its more effective just to cast spells from distance than try to buff myself then engage in melee, this is also due to lack of pre-buffs. And as for INT, its good, for AoE and duration, however, for melee I am not sure I'd go max as the trade off is huge. 

Edited by knownastherat
Posted
  On 1/22/2016 at 10:22 AM, knownastherat said:

 

  On 1/9/2016 at 7:26 PM, Raven Darkholme said:

I jus started mine, maybe it's still interesting to you:

 

I watched some of it and despite things changed (with patches) .. Wizards have healing: CC Siphon, which in turn may have influence over MIG/CON distribution. Moon is decent, if now OP, still for "melee", getting hit a lot, other traits could be taken into consideration like defense to Prone and/or Stun as those are killers for solo character. Also in my runs with Wizard I found out that its more effective just to cast spells from distance than try to buff myself then engage in melee, this is also due to lack of pre-buffs. And as for INT, its good, for AoE and duration, however, for melee I am not sure I'd go max as the trade off is huge. 

 

Wizards selfbuffs are really fast tho, so lack of selfbuffs hurts them less than say ciphers.^^

Posted

Here you are.

 

  Reveal hidden contents

 

taken from this great guide http://steamcommunity.com/sharedfiles/filedetails/?id=416939844

Sorry for my bad english.

Posted
  On 1/22/2016 at 1:43 PM, knownastherat said:

Indeed, I just started Wiz abandoning Cipher for this very reason. Woodelf though so not much melee in long run. How many parts you got? I got up to 4.

I think I only got 7, but my pala is finished soon, then I will do more.

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