December 4, 201510 yr But hits Battery Siren for 63. They both have 12 DR vs Burn. I know a save would be nice, but this is mid-combat so can I can't help you. *shakes head in disbelief* EDIT: the Battery Siren took about 75 damage (-12 for DR = the 63 displayed). Which means that Kana's damage was doubled instead of halved. Hopefully that saves you guys some head-scratching time. Oh, sorry...tyme Edited December 4, 201510 yr by Achilles
December 7, 201510 yr Hey Achilles, Was this a trap you placed or one from a dungeon? Thanks. Obsidian Discord || Grounded Discord
December 8, 201510 yr From the dungeon, specifically just outside the room where you get the stone tablet. After taking it from the pool, the spirits outside the room will aggro and turn into wraiths, specters, Battery Sirens, etc. Two traps will also appear. One you can disarm before the fight starts. The other one is right where the Battery Siren's like to Abduct your party members. If you don't turn AI off, your other party members will run right across it trying to engage the spawned enemies. Whoever designed that encounter is a real bastard and you have my permission to tell them I said so.
December 8, 201510 yr That's the thing: it did hit something else in the blast radius and only did half the damage.
December 8, 201510 yr Man, traps are doing crazy damage in your save! I'll check with another save to confirm. Obsidian Discord || Grounded Discord
December 8, 201510 yr Hey Achilles, I have confirmed your bug and it seems to affecting multiple traps, so I went ahead and written up a report. Thanks a bunch! Obsidian Discord || Grounded Discord
December 9, 201510 yr I spoke with Josh and turns out that is the case. Traps are suppose to do a lot of damage as your party will just heal right afterwards. They are meant to be scary. Obsidian Discord || Grounded Discord
December 9, 201510 yr So an enemy, in the blast radius of the same trap, getting half the damage (even though it was hit and Kana was only grazed) is working as intended? Traps should do "scary" damage to everyone equally (barring immunities and DR). And I'm all for traps being scary, but that particular trap needs to be moved or disabled. Wraiths will use Abduction to teleport party members directly onto that trap (which his how Kana trigger that in the first place). And unless you turn AI completely off, party members will blindly run right across it to engage enemies. EDIT: oh and your party won't "just heal right afterwords" if you have Maim before Kill turned off. Edited December 9, 201510 yr by Achilles
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