September 18, 201510 yr Its not a huge deal but definitely makes it less powerful. It now targets deflection instead of Reflex. Thoughts? Have gun will travel.
September 18, 201510 yr You must have the most boring job ever "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
September 18, 201510 yr Author I do. I'm a compliance officer for a restaurant chain. So I sit at my computer and do the same report every day. Its horrible but it pays well. Oh and everyone hates it when I walk into work. hah Edited September 18, 201510 yr by Torm51 Have gun will travel.
September 18, 201510 yr That's because you're functionally similar to the IRS, Torm. As welcome as a SWAT team is generally. The way to motivate people in that situation is to generally keep telling them that the more they cooperate, the sooner you will disappear. Edited September 18, 201510 yr by Ymarsakar
September 18, 201510 yr Obs wants wizards to be the strongest class (just look at the number of lvl 7 spells) so they nerf competition. Vancian =/= per rest.
September 23, 201510 yr Lore wise a big flaming sword would hit against reflex due to burn damage in physics, but given the number of reflection debuffs in this game plus carnage, I'd rather they change the defense it hits rather than change the actual items or abilities involved. Edited September 23, 201510 yr by Ymarsakar
September 25, 201510 yr I am sad they nerfed it, used to be one of my Barbarians stand-bys, to let him attack 3 different defenses. It is sort of funny how all the quircks of Carnage that made Barbarian's one othe strong classes at launch have been nerfed, firmly taking them out of the power range. Not that it's a bad thing, just curious they zoomed in on it so much.
September 25, 201510 yr They also zoomed in on ciphers. Paladins and rangers and wizards probably got the most benefit from the rebalance passes.
September 25, 201510 yr What's sad about Firebrand is no accuracy bonus. Wizards can buff themselves like a pig and yet their summoned weapons give accuracy bonus. Druids can't. Reflex may be second highest save but is by far easiest to debuff. IMHO this change was unnecessary from balance perspective. Vancian =/= per rest.
September 26, 201510 yr For the druid, firebrand isn't that good a spell for them to use for damage. Their claws and the sunbeam spell is much better for that, since instead of upping your accuracy, the druid debuffs the enemy so his damage spells do even more damage. Less misses and grazes, which is a big deal for spells that do 50 pts of damage or are raw damage duration dots. Firebrand is much better for rogues, ciphers, and paladins using flame acc buff. Since they have the natural base damage and/or accuracy to compensate for the firebrand issue mentioned. Edited September 26, 201510 yr by Ymarsakar
October 1, 201510 yr How does Firebrand worked with Barb's Carnage before 2.02?Carnage normally targets deflection, so main attack hit from Firebrand targeted reflex and aoe from Carnage targeted deflection before 2.02? And now both carnage and firebrand targets deflection?
October 1, 201510 yr Yes - or fortitude if you have Brute Force. Deadfire Community Patch: Nexus Mods
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